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Real-time visual collaborative anti-interference simulation platform based on Unity 3D, RTX and VMIC technologies

A simulation platform and technology technology, applied in the direction of instruments, control/adjustment systems, radio wave measurement systems, etc., can solve the problems of no real-time animation, synchronous demonstration, inability to visually present real-time dynamics, and no program running time compression, etc., to achieve the scene Demonstrate real-time effects

Pending Publication Date: 2021-03-12
NANJING UNIV OF SCI & TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0011] Among them, patent 1 is to provide a compound control method and system of multi-mode turntable, the purpose is to reduce the inter-axis interference of multi-mode turntable; patent 2 has carried out real-time simulation and control on the radiation characteristics, motion trajectory and combustion process of infrared decoys; patent 3 Provides a timing method and system for guidance and control hardware-in-the-loop simulation system, which solves the problem of data and clock synchronization between nodes in the existing hardware-in-the-loop simulation system; patents 4, 5, and 6 all build real-time aircraft based on RTX and VMIC Simulation system to realize complex multi-body attitude orbit dynamics calculation
In terms of application fields, some of these patents are aimed at radar multi-mode turntable control, some single equipment against infrared decoys, and some are applied to aircraft test measurement and control, but none of these patents is aimed at the realization of the function of multi-radar electronic detection equipment for coordinated interference countermeasures; In terms of technical implementation, none of these patents utilizes the superior performance of RTX to greatly compress the program running time, optimize the real-time operation performance of the entire system, and does not combine Unity3D to realize real-time animation and synchronous demonstration functions. The real-time dynamics of the system

Method used

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  • Real-time visual collaborative anti-interference simulation platform based on Unity 3D, RTX and VMIC technologies
  • Real-time visual collaborative anti-interference simulation platform based on Unity 3D, RTX and VMIC technologies

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Embodiment Construction

[0022] In order to make the above objects, features and advantages of the present invention more clearly understood, the present invention will be described in further detail below with reference to the accompanying drawings and specific embodiments.

[0023] like figure 1 As shown in the figure, a real-time visual collaborative anti-jamming simulation platform based on Unity3D, RTX and VMIC includes: an interference source generation module, an echo generation module, multiple seekers and multiple radars each set in a computer, The combat scenario and human-machine interface module, overall control module, data fusion center, and Unity3D scene demonstration equipment set on the same computer, each computer PCI slot is inserted into a reflective memory card, each computer constitutes a distributed control node, each node They are interconnected through optical switches to form a reflective memory network in a star structure. Combat scenario and human-machine interface module,...

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Abstract

The invention discloses a real-time visual collaborative anti-interference simulation platform based on Unity 3D, RTX and VMIC. The real-time visual collaborative anti-interference simulation platformcomprises an interference source generation module, an echo generation module, a plurality of seekers, a plurality of radars, a combat scenario and man-machine interface module, an overall control module, a data fusion center and Unity 3D scene demonstration equipment in each computer. Each computer forms a distributed control node, and the nodes are interconnected through an optical switch and form a reflective memory network in a star structure mode. The combat scenario and man-machine interface module, the overall control module, the data fusion center and the Unity 3D scene demonstrationequipment carry out combat scenario, overall control, data fusion and three-dimensional scene display in a Windows environment, and the interference source generation module and the echo generation module carry out interference and echo data generation and signal processing in an RTX environment. According to the invention, real-time stand-alone signal processing and online data interaction are realized, and the response time delay is low.

Description

technical field [0001] The invention belongs to the construction technology of a collaborative anti-jamming simulation platform, in particular to a real-time visual collaborative anti-jamming simulation platform based on Unity3D, RTX and VMIC. Background technique [0002] In the face of the increasingly complex electromagnetic interference environment of modern battlefields, it is increasingly difficult for a single missile to resist interference and penetrate defense. Multi-system collaborative anti-jamming can improve the comprehensive anti-jamming capability of the entire system. The collaborative operation of radar systems and missile systems will become the future. the main working mode. Establishing a collaborative simulation platform, simulating the real combat environment and simulating the collaborative anti-jamming algorithm of each system on the platform has important reference value for the design and performance evaluation of a real combat system. [0003] The...

Claims

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Application Information

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IPC IPC(8): G05B17/02G01S7/38G01S7/40
CPCG05B17/02G01S7/38G01S7/4004G01S7/4052
Inventor 郭山红居新盛卫星丛潇雨邓苏桥金宓栾欣欣贺喜张亚坤施国民
Owner NANJING UNIV OF SCI & TECH
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