Method for realizing action transition of plurality of dynamic character materials in animation video

A technology of characters and characters in videos, applied in the field of hand-painted videos, can solve problems such as stiff animation effects, unsmooth movement connections, affecting animation effects, etc., and achieve the effect of avoiding deformation

Pending Publication Date: 2021-03-16
SHENZHEN QIANHAI HAND-PAINTED TECH & CULTURE CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In this implementation method, since there is no transition between the actions of multiple animated characters, the animation effect is blunt, and the action connection is not smooth, which affects the overall animation effect

Method used

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  • Method for realizing action transition of plurality of dynamic character materials in animation video
  • Method for realizing action transition of plurality of dynamic character materials in animation video
  • Method for realizing action transition of plurality of dynamic character materials in animation video

Examples

Experimental program
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Effect test

Embodiment 1

[0043] see figure 1 , the present embodiment provides a method for realizing action transition of multiple dynamic character materials in an animation video, comprising the following steps:

[0044] S1. Read the action node information of the character material in the animation video;

[0045] S2. Match the action node information corresponding to the body parts of the character material;

[0046] S3. Guide the body parts of the character material to move according to the starting and ending position coordinates of the action node information and the time difference between the starting and ending positions;

[0047] S4. Combining the body parts of the character material, a transition animation is generated.

Embodiment 2

[0049] see figure 2 Correspondingly, the present invention provides a device for realizing action transition of multiple dynamic character materials in an animation video, including:

[0050] Character material reading module 1, which reads the action node information of the character material in the animation video;

[0051] Body parts matching module 2, matching the action node information corresponding to the body parts of the character material;

[0052] The body part movement guidance module 3 guides the movement of the body parts of the character material according to the start and end position coordinates of the action node information and the time difference between the start and end positions;

[0053] The animation storage module 4 generates a transition animation in combination with the body parts of the character material.

[0054] Description of technical effects: the present invention matches the body parts of the characters in the animation video with the cor...

Embodiment 3

[0056] see image 3 , further, the step of matching the action node information corresponding to the body parts of the character material includes:

[0057] S21. Read the coordinate value of the action node information;

[0058] S22. Group the coordinate values ​​according to the body parts of the character material.

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PUM

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Abstract

The invention discloses a method for realizing action transition of a plurality of dynamic character materials in an animation video. The transition animation between the two actions is automaticallyfilled by reading the front and back actions of the character in the animation video, so that the workload of animation producers is reduced, and the overall fluency of the animation is improved.

Description

technical field [0001] The invention belongs to the technical field of hand-painted video, and in particular relates to a method, a device, an electronic device and a storage medium for realizing motion transition of multiple dynamic character materials in an animation video. Background technique [0002] In the process of animation video production, dynamic character material is often used. These dynamic character materials usually contain a specific action, such as greeting, walking, typing and so on. In many cases, we need to splice multiple actions to express animation, such as sitting down and typing after walking, walking after saying hello, etc. The current implementation method usually directly uses multiple animation character materials, and alternately plays the materials in chronological order. In this way of implementation, since there is no transition between the actions of multiple animated characters, the animation effect is blunt and the connection of actio...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/40G06T7/246G06T1/00
CPCG06T13/40G06T7/246G06T1/0021G06T2207/10016
Inventor 邵猛魏博
Owner SHENZHEN QIANHAI HAND-PAINTED TECH & CULTURE CO LTD
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