Polygon rendering method and device based on triangulation and storage medium
A triangulation and polygon technology, applied in computer image processing and computer fields, can solve the problems of non-division method and increase the computational burden of the system, and achieve the effect of wide application, speeding up image reading and optimizing user experience.
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Embodiment 1
[0082] In practical applications, such as Figure 9 As shown, the polygon rendering method based on triangulation may include the following steps:
[0083] The first step: Create an empty Image and the original image Image in unity;
[0084] The original image Image such as image 3 As shown, it represents the shape of a plot. It is a pixel map with a memory usage of 122.5KB and jagged edges, such as a partially enlarged image. Figure 4 shown.
[0085] Step 2: Add PureColorMesh and PureColorMeshEditor scripts on the empty Image;
[0086] Step 3: Add vertices, use the PureColorMeshEditor script to determine the vertices of the polygon according to the original image;
[0087] Step 4: Start triangulation, the subdivision process is as follows Figure 10 As shown, the following sub-steps may be included;
[0088] 1. Find a divisible vertex;
[0089] 2. Divide new polygons and triangles;
[0090] 3. Judge the concave-convexity of the newly generated polygon. If the new po...
Embodiment 2
[0098] The difference from Embodiment 1 is that, after the image drawing is completed, the drawn polygonal image as a whole becomes an object to be further edited. In order to facilitate the point-and-click editing of the object, it is necessary to stroke the drawn image.
[0099] Therefore, after the sixth step, the seventh step is also included:
[0100] Step 7: If you need a stroke, you can run the stroke tool to add a stroke to the image. The stroke effect is as follows Figure 8 shown.
[0101] The stroke can judge vertices on the drawn image and complete the stroke, or use the polygon vertices of the original image determined in the third step to directly form a stroke and add it to the drawn image.
[0102] The triangulation-based polygon rendering method, device, and computer-readable storage medium of the invention are adopted. The method first divides the original polygon that is a concave polygon into a new convex polygon and several triangles, and then divides th...
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