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Virtual reality three-dimensional scene loading and rendering method and device and terminal equipment

A three-dimensional scene and virtual reality technology, applied in the field of virtual reality, can solve the problems of difficulty in realizing the loading and rendering of three-dimensional scene modeling models, the insignificant capacity of memory and graphics card, etc., to break through the bottleneck of model loading technology, improve user experience, and ensure realistic effect

Active Publication Date: 2021-10-19
自然资源部国土卫星遥感应用中心
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] The global-scale immersive virtual reality (VR) 3D scene model has massive features. In recent years, although the hardware system of the computer has been developed rapidly, however, compared with such a massive 3D scene model, the computer The memory and the capacity of the graphics card are still insignificant, so how to realize the dynamic loading and rendering of massive 3D scenes within the limited memory capacity is still the current technical bottleneck
Moreover, limited by the acquisition of massive data, organization and management, and the abundant computer memory resources required for large-scale 3D scene modeling, the construction of 3D scene models is mostly oriented to specific application scenarios, such as digital campuses, digital cities and other application scales. Mainly, it is difficult to realize 3D scene modeling and model loading and rendering with massive characteristics on a national or global scale.

Method used

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  • Virtual reality three-dimensional scene loading and rendering method and device and terminal equipment
  • Virtual reality three-dimensional scene loading and rendering method and device and terminal equipment
  • Virtual reality three-dimensional scene loading and rendering method and device and terminal equipment

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Embodiment 1

[0053] Please refer to figure 1 This embodiment proposes a three-dimensional scene model constructing method based on three-dimensional remote sensing image, which can be applied to three-dimensional real geographic scene modeling for digital Earth. Demonstration, the three-dimensional field of remote sensing images constructs:

[0054] Step S110, the image pretreatment of the collected original satellite remote sensing, obtains DEM images and DOM images.

[0055] Demonstrate, after obtaining the original satellite remote sensing image data within the national or global scale, this embodiment will acquire the stereoscopic image data required for modeling through the image pretreatment method, for example, a digital elevation model image (hereinafter Specification DEM) Provides a location coordinates that describe the ground point and a real elevation information indicating the velocity of the terrain, and the digital positive shot image (hereinafter referred to as DOM) can provide...

Embodiment 3

[0136] Please refer to Figure 12 According to the method of the above-described Embodiment 1, the present embodiment proposes a three-dimensional field view model construction apparatus 100, an exemplary, and the apparatus comprising:

[0137] The pretreatment module 110 is used to perform image pretreatment of the collected original satellite remote sensing, obtain digital elevation model images and digital orthodontic images;

[0138] The tile cutoff module 120 is configured to slice the digital elevation model image and the digital orthodontic image according to the preset image slice rule, and obtain several digital elevation model of the corresponding row listeners and several numbers are being The image tile, each of the digital elevation model, including several pixels having a real elevational value, each of which includes the geomorphic texture of the corresponding cell;

[0139] The three-dimensional terrain build module 130 is configured to construct an irregular triang...

Embodiment 4

[0144] Please refer to Figure 13 According to the method of the above-described Embodiment 2, the present embodiment proposes a virtual reality three-dimensional scene loading and rendering device 200, an exemplary, including:

[0145] The module 210 is used to obtain the three-dimensional spatial coordinates of the user currently in the virtual reality interaction, project the three-dimensional space coordinates in the flat terrain of the virtual reality interaction scene to obtain the latitude latitude coordinates of the user's viewpoint.

[0146] The calculation module 220 is configured to determine the target block three-dimensional scene in which the current user viewpoint is located in accordance with the latitude and longitude coordinates, and select the three-dimensional field view of the center of the center of the three-dimensional field as the center of the target. The block three-dimensional scene and the field block three-dimensional scenes are summarized as candidate...

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Abstract

The embodiment of the invention provides a virtual reality three-dimensional scene loading and rendering method and device and terminal equipment, and the method comprises the steps: obtaining a three-dimensional space coordinate of a user in a virtual reality interaction scene at present, and carrying out the projection of the three-dimensional space coordinate in a plane terrain, so as to obtain a latitude and longitude coordinate of a user viewpoint; determining a target block three-dimensional scene where a user viewpoint is located according to the latitude and longitude coordinates, and selecting a domain block three-dimensional scene according to a preset step length to obtain a candidate loading three-dimensional scene; carrying out edge scene cutting on the candidate loading three-dimensional scene according to a preset radius, and obtaining an actual loading three-dimensional scene; and according to the actually loaded three-dimensional scene, loading and rendering the corresponding block three-dimensional geographic scene model from the three-dimensional scene model resource library in real time. According to the technical scheme, the problem of loading of massive three-dimensional scene model data is solved, the loading and rendering efficiency is guaranteed, meanwhile, the sense of reality of three-dimensional scene roaming is guaranteed, and the user experience is greatly improved.

Description

Technical field [0001] The present application relates to virtual reality technology, in particular, involving a virtual reality three-dimensional field loading and rendering method, device, and terminal equipment. Background technique [0002] The three-dimensional Sand-immersed virtual reality (VR) three-dimensional field model has a massive characteristics. In recent years, although the computer's hardware system has developed rapidly, however, computers relative to such a massive three-dimensional scene model The memory and the capacity of the graphics card still appear negligible, so how to achieve massive three-dimensional scene dynamic loading and rendering in a limited memory capacity is still the current technical bottleneck. Moreover, the rich computer memory resources required by massive data and large-scale three-dimensional scenarios are required, and the construction of three-dimensional scenarios is more than specific application scenarios, such as digital campus, ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T17/05G06T15/00G06T19/00
CPCG06T17/05G06T19/006G06T15/005Y02D10/00
Inventor 甘宇航唐新明刘克罗征宇雷兵刘力荣熊植立
Owner 自然资源部国土卫星遥感应用中心
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