The invention provides a non-uniform illumination underground mine scene
reconstruction method based on three-dimensional
Gaussian sputtering. The method comprises the following steps: firstly, acquiring mine vision data,
processing to generate a multi-view two-dimensional image, constructing a sparse
point cloud, and initializing a three-dimensional
Gaussian ellipsoid set containing dynamic structure features to obtain an initial three-dimensional
Gaussian body; and extracting a mine physical prior
structure diagram as a geometric growth supervision
signal. Performing decoupling rendering on the initial Gaussian body to generate a vector
chromaticity diagram, a physical
radiation diagram and a structural feature diagram; and performing
exposure compensation on the physical
radiation pattern by combining camera parameters, inhibiting dark part
noise through an intensity collapse function to obtain a clean physical intensity pattern, recombining the clean physical intensity pattern into an HSV component and inversely transforming the HSV component into an
RGB image. And finally, constructing a multi-loss constraint based on the
RGB image, the structural feature graph, the physical prior structure graph and a
real image, performing end-to-end training by adopting an Adam
algorithm to update Gaussian parameters to convergence, and outputting a three-dimensional reconstruction result through
visual angle adaptive rendering, thereby giving consideration to robustness, high precision and real-time performance.