A realization method of game backend multilingual development
An implementation method and language development technology, applied in the direction of creating/generating source code, software design, etc., to avoid performance consumption and improve flexibility
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[0030] see Figure 1-Figure 3 , the present embodiment provides a method for implementing game backend multilingual development, including C++, golang language, lua language, python language and a third-party SDK, including the following steps:
[0031] A kind of implementation method of game backend multilingual development, it is characterized in that, comprises: C++, golang language, lua language, python language, intermediate file and third-party SDK, comprise the steps:
[0032] Step 1. Use C++ to embed the python language interpreter and lua language interpreter, and package them into an extension module of golang to form a C++ cross-language collaborative module;
[0033] Step 2, develop the network layer and web service of the game server through the golang language, wherein the game server includes game data structures and various events;
[0034] Step 3, define intermediate files through the game data structure and various events in step 2;
[0035] Specifically, t...
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