Virtual classroom fire evacuation drilling method based on Unity 3D
A fire and classroom technology, applied in the field of virtual reality and artificial intelligence, can solve the problems of too many search nodes and low escape efficiency
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Embodiment 1
[0045] The present embodiment provides a technical solution: a method for fire evacuation drills in a virtual classroom based on Unity3D, including the following processes:
[0046] The basic modeling of characters and scenes is realized by 3ds Max software and imported into Unity3D. The particle system of Unity3D system is used to simulate two different states of fire and water fire, and the grid map method is used to divide the scene. And use the A* algorithm to plan the escape path of all teachers and students. In order to know whether to escape safely, set the life value of the characters, and make corresponding judgments according to the remaining life value index after escape.
[0047] As the original formula of the A* algorithm F(n)=G(n)+H(n), where F(n) is the total estimated cost to reach the target state from the initial state via the current state n, G(n) is given by The actual cost of reaching the current state n from the initial state, H(n) is the estimated cost o...
Embodiment 2
[0080] Such as figure 1 As shown, this example first creates a campus scene and character models in 3ds Max modeling software and imports them into Unity3D, then uses the particle system that comes with Unity3D to create flame and water column models, and rasterizes the fire scene. Different colors are used to distinguish passable areas and impassable areas, paving the way for the A* algorithm to plan the escape route. Next, not only must the A* algorithm be continuously improved, but also the path must be smoothed to finally achieve the effect of safe escape.
[0081] Taking the fire evacuation scene of a school teaching building as an example to describe in detail, combining figure 1 , the specific process is as follows:
[0082] Step 1: If figure 2 As shown, the whole scene is divided into square grids by the grid map method. The purpose is to simplify the search area and regard it as a two-dimensional array. Each item of the array represents a grid. For the convenience ...
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