Autoexposure ray tracing
A ray tracing and ray technology, applied in sports accessories, 3D image processing, indoor games, etc., can solve problems such as unattractive visual effects and reduced user experience
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[0013] The disclosed systems and methods relate to applying ray tracing techniques to perform automatic exposure in graphically rendered frames. While primarily described with respect to virtual environments corresponding to video game applications, this is not intended to be limiting. For example, the systems and methods of the present disclosure may be implemented for any application that includes a virtual or paravirtual (e.g., augmented or mixed reality) environment, such as virtual reality (VR) applications, augmented reality (AR) applications, computer-aided design (CAD) application, simulation application (eg, robot simulation, vehicle simulation, etc.), and / or other application types.
[0014] refer to figure 1 , figure 1 is an example automatic exposure system 100 (also referred to herein as "system 100") according to some embodiments of the present disclosure. It should be understood that this and other arrangements described herein are set forth by way of example...
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