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Animation rendering method and device, electronic equipment and storage medium

An animation and location information technology, applied in animation production, sports accessories, indoor games, etc., can solve problems such as low efficiency, and achieve the effect of improving efficiency and saving sampling times.

Pending Publication Date: 2022-08-09
BEIJING ELEX TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

During animation rendering, the animation data is obtained by sampling the texture and rendered. However, the efficiency of storing animation data through textures is currently low.

Method used

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  • Animation rendering method and device, electronic equipment and storage medium
  • Animation rendering method and device, electronic equipment and storage medium
  • Animation rendering method and device, electronic equipment and storage medium

Examples

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Embodiment Construction

[0037] The term part of the implementation of this application is only used to interpret the specific embodiments of this application, not to limit this application.

[0038] Before introducing the implementation examples of this application, first explain the issues in related technologies. The animation mode for the Skin Instance method includes two: vertical animation mode and skeletal animation mode. The technical issues in the two modes are explained below.

[0039] The vertex animation mode is to get the soft skin of each frame of animation into the Mesh data, and directly obtain the MESH vertex position information from the memory. At the same time, you need to obtain the legal line information corresponding to each vertex location information. In this way, two textures are required: for example, a texture format is RGBAHALF, which is used to store the vertex location information; the format of another texture is RGB24 for the storage line. During rendering, update the anim...

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PUM

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Abstract

The embodiment of the invention provides an animation rendering method and device, electronic equipment and a storage medium, relates to the technical field of animations, and can improve the efficiency of storing animation data through textures. The animation rendering method comprises the steps that in a vertex animation mode, vertex position information and normal information are obtained from the same first texture file, and the vertex position information occupies a part of position of an R channel, a part of position of a G channel and a part of position of a B channel; the normal information occupies the position of the other part of the R channel, the position of the other part of the G channel, the position of the other part of the B channel and the position of the A channel; and carrying out animation rendering according to the vertex position information and the normal information.

Description

Technical field [0001] This application involves the field of animation technology, which specializes in an animation rendering method, device, electronic equipment and storage medium. Background technique [0002] With the development of the game, the more rendering in the game, the better the game's effect. For example, large -scale soldiers marching in the Simulation Game (SLG) and fighting are an essential part of the game. The current game generally uses graphics processing unit (GPU) skin instance Skin Instance method. Rendering, reducing drawing and calling drawCall to improve the efficiency of the game. GPU SKIN Instance is the ability to instantiate rendering through GPU. Drawcall renders multiple leather grid Skin Mesh. The premise of Instance rendered is that all SKIN MESH resources are the same, including material Material parameters and skeletal animation data. The traditional animation data is set by objects. Before the rendering of each Skin Mesh, the bone animatio...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/00A63F13/52A63F13/60A63F13/822
CPCG06T13/00A63F13/52A63F13/60A63F13/822A63F2300/538A63F2300/807G06T13/20G06T15/04G06T1/60G06T9/00G06T15/02G06T11/001G06T13/80
Inventor 彭通陈闽楠
Owner BEIJING ELEX TECH
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