Animation rendering method and device, electronic equipment and storage medium
An animation and location information technology, applied in animation production, sports accessories, indoor games, etc., can solve problems such as low efficiency, and achieve the effect of improving efficiency and saving sampling times.
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[0037] The term part of the implementation of this application is only used to interpret the specific embodiments of this application, not to limit this application.
[0038] Before introducing the implementation examples of this application, first explain the issues in related technologies. The animation mode for the Skin Instance method includes two: vertical animation mode and skeletal animation mode. The technical issues in the two modes are explained below.
[0039] The vertex animation mode is to get the soft skin of each frame of animation into the Mesh data, and directly obtain the MESH vertex position information from the memory. At the same time, you need to obtain the legal line information corresponding to each vertex location information. In this way, two textures are required: for example, a texture format is RGBAHALF, which is used to store the vertex location information; the format of another texture is RGB24 for the storage line. During rendering, update the anim...
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