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Cartoon realizing method and cartoon drawing system thereof

An implementation method and animation technology, applied in the field of games, can solve the problems of waste of space occupied by pictures, reduce the utilization efficiency of capacity resources of pictures, etc., achieve the effects of reducing occupied space, improving game quality, and saving reading time

Active Publication Date: 2007-04-18
BEIJING KINGSOFT SOFTWARE
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In fact, the difference between each picture is very small. For example, the difference between the frame and the frame is only the hands and feet when the character is walking, and the character as a whole has not changed greatly. Therefore, repeated drawing of the same part of the picture will cause The waste of space occupied by pictures reduces the utilization efficiency of pictures for capacity resources

Method used

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  • Cartoon realizing method and cartoon drawing system thereof
  • Cartoon realizing method and cartoon drawing system thereof
  • Cartoon realizing method and cartoon drawing system thereof

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Embodiment Construction

[0032] The present invention is a method and system for realizing animation, and its core idea is: by extracting the common parts of the animation modeling into components, and combining each component through splicing, the display effect exactly the same as that of the original animation can be realized, and at the same time, the animation can be greatly reduced. The occupied capacity of the picture is reduced.

[0033] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the accompanying drawings and examples.

[0034] Referring to Fig. 1, the realization method of the present invention is illustrated.

[0035] Step 11: Split an animation shape. For example, split a character shape into head, limbs, torso, etc.

[0036] Step 12: Acquire all motion shapes in all frames of all animations of each part of the split animation shape as pixels.

[0037] S...

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Abstract

The invention supplies an animation implement method and drawing system. It includes the following steps: splitting the animation modeling to gain pixel; setting pixel identifier; jointing the pixel to form frame; setting playing sequence number for each frame; storing each frame pixel information and playing sequence number as animation data; loading the data in the internal memory and drawing animation. This method can make the picture sources use with maximum limit, reduce game space usage, create condition for increasing game quality in handle device.

Description

technical field [0001] The invention belongs to the technical field of games, and in particular relates to a method and system for realizing animation in games of a handheld device. Background technique [0002] With the development of the mobile phone industry, mobile games play an increasingly important role in the value-added services of mobile phones. At the same time, users have higher and higher requirements for the quality of mobile games. However, the capacity limitation of mobile phones has always been an important bottleneck affecting the performance of mobile games, in which picture resources occupy most of the space. If the capacity of the picture can be reduced by some means, it will provide more room for the game to play and improve the quality of the game. Therefore, it is very necessary to reduce the capacity occupied by pictures in mobile games as much as possible. [0003] Animation is essentially a dynamic effect obtained by sequentially drawing a series...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T1/60G06T15/70G06F17/30G06F19/00G06T13/00
Inventor 郎英博
Owner BEIJING KINGSOFT SOFTWARE
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