Cartoon realizing method and cartoon drawing system thereof
An implementation method and animation technology, applied in the field of games, can solve the problems of waste of space occupied by pictures, reduce the utilization efficiency of capacity resources of pictures, etc., achieve the effects of reducing occupied space, improving game quality, and saving reading time
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[0032] The present invention is a method and system for realizing animation, and its core idea is: by extracting the common parts of the animation modeling into components, and combining each component through splicing, the display effect exactly the same as that of the original animation can be realized, and at the same time, the animation can be greatly reduced. The occupied capacity of the picture is reduced.
[0033] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the accompanying drawings and examples.
[0034] Referring to Fig. 1, the realization method of the present invention is illustrated.
[0035] Step 11: Split an animation shape. For example, split a character shape into head, limbs, torso, etc.
[0036] Step 12: Acquire all motion shapes in all frames of all animations of each part of the split animation shape as pixels.
[0037] S...
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