The invention discloses a sound
simulation method and
system in a virtual scene, and relates to the technical field of sound
simulation, and the method mainly comprises three key steps: firstly, obtaining the multi-mode state parameters of each object in a target virtual scene, such as position, speed and the like, and judging whether the object is in a falling state or not; then, if the object is in a falling state, the collision possibility between the object and other objects is evaluated by using a bounding box
algorithm, and if collision occurs, corresponding
simulation sound data is analyzed by integrating parameters such as material, motion and quality; and finally, according to information such as the distance, the included angle and the
moving speed between each collision sound source and the person in each direction, calculating a collision sound
attenuation coefficient, comparing a threshold interval, adjusting the volume and
gain values of different frequency bands in a targeted manner, and realizing adjustment of simulation sound parameters in each direction so as to improve the reality sense and immersion sense of sound simulation of a virtual scene.