Method for implementing video request program under cover network multicasting
A video-on-demand, overlay network technology, applied in two-way working systems, etc., can solve the problems of fewer streams, fewer user buffers, logical partitioning, and playback interruption of the lower nodes, and achieves the effect of ensuring playback continuity.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0025] Example 1, such as Figure 1b Shown, a kind of overlay network multicast under the present invention video on demand realization method has the following main steps;
[0026] Step 1. When the user requests, whether the server has enough resources, if not, then notify the user that the request failed;
[0027] Step 2, judging whether it is the first request for this video, if not, then proceed to the step when a user requests to order the same video program;
[0028] Step 3, establish a multicast stream;
[0029] Step 4, maintain the normal transmission of the multicast stream, monitor the network and the status of the multicast group members, if you receive a request from the user to order the same video program, go to the step of "when there is a user request to order the same video program"; if it is detected If a user leaves, go to the step of "when the user reports leaving or the server detects that the user has left suddenly"; For a request to suspend an operati...
Embodiment 2
[0071] As shown in Figure 3, Figure 4 and Figure 5 As shown, the network multicast tree represents the video-on-demand method, and the time slice represents the multicast VCR process. The same assumptions are used as in Example 1.
[0072] Describe the node joining process and playback delay calculation, as shown in Figure 3. A multicast tree has been established in the VOD system such as Figure 3a , at this time, users X and Y request to join, and the request is sent to the video server S, the data required by X can be obtained on A, and the data required by Y can be obtained on D, and S makes X connect to user A according to the data they need To obtain data, Y connects to user D to obtain data. According to the proposed media stream scheduling method, during the user joining process, the playback delay of users closer to the root node can be smaller, and the playback delay can be increased step by step, while the playback delay of the leaf nodes is the largest. Such...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 