Game control system and method based on stereo vision

A technology of game control and stereo vision, applied in the field of game control systems based on stereo vision, to achieve the effects of improving calibration accuracy, easy implementation and operation, and simplifying calibration operations

Inactive Publication Date: 2007-12-12
INST OF AUTOMATION CHINESE ACAD OF SCI
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  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

At present, there are some game control systems based on motion or features, but only provide sim

Method used

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  • Game control system and method based on stereo vision
  • Game control system and method based on stereo vision
  • Game control system and method based on stereo vision

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Embodiment Construction

[0046] The present invention will be described in detail below in conjunction with the accompanying drawings. It should be pointed out that the described embodiments are for the purpose of illustration only, and do not limit the present invention.

[0047] According to FIG. 1 of the present invention, a game control system based on stereo vision is shown in a block diagram: including: a calibration device 1, a synchronous image acquisition device 2, a two-dimensional image feature analysis device 3, a three-dimensional feature acquisition device 4, video control parameter extraction and Conversion device 5, control interface 6, wherein:

[0048] The calibration device 1 is implemented by a computer algorithm, and is used to calibrate the internal and external parameters of the multi-camera device through the checkerboard image collected by the camera;

[0049] The synchronous image acquisition device 2 is realized by a computer algorithm, and is used for real-time and synchro...

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Abstract

The three dimensional visual game control-system comprises the marking device, synchronic image acquisition device, two dimensional and three dimensional feature acquisition device, visual abstraction and conversion device and the control interface. It comprises the parameter calibration of the camera, pre treatment of the acquired image, local selection and feature abstraction of the space information and its relevance, acquiring the three dimensional location and figure information, and mapping to be the game control order, with the system and the game controlling the interface, realizing the timely control of the imitated figure and field. It is used to replace or assist the traditional keyboard and the mouse. Through camera device capturing the posture and movement of the player for computer analysis and identification, combined with the installation location of the camera, it realizes the direct control for the scene and people in the play to replace or assist the traditional game interactive mode.

Description

technical field [0001] The invention relates to the technical field of computer vision and recognition, in particular to a game control system and method based on stereo vision. Background technique [0002] In recent years, with the innovation of computer technology, the digital entertainment industry represented by computer games has developed rapidly. As a special kind of application software, computer games provide game users with a series of menu options and operation instructions to realize the interactive operation between users and games. The traditional human-computer interaction methods used in games include: mouse keyboard, joystick and special game equipment, etc., mainly manual and wired connections. With the continuous expansion and enrichment of computer game types and content, the complexity of its operation has increased dramatically, and it is still only using traditional interactive methods, which is becoming more and more difficult to control. Game user...

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Application Information

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IPC IPC(8): G06F3/00G06F19/00
Inventor 王阳生陈宇峰鲁鹏
Owner INST OF AUTOMATION CHINESE ACAD OF SCI
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