Game platform system based on peer-to-peer covered network

A technology covering networks and games, applied in the field of game platform systems, can solve the problems of inability to truly reflect node delays, poor user experience for gamers, and high system maintenance and deployment costs, to improve scalability, save costs, and save The effect of deployment cost

Inactive Publication Date: 2010-05-19
HUAZHONG UNIV OF SCI & TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This method of estimation does not truly reflect the delay between nodes
[0004] To sum up, the traditional MOG game platform system based on the C / S mode has the following disadvantages: 1. The C / S architecture makes the game server a bottleneck point and a single point of failure for the performance of the system, so that the system is scalable to the increasing number of users The performance is poor, and the cost of system maintenance and deployment is high; 2. Using the delay between the node and the game server to estimate the delay between nodes is very inaccurate
Leading to poor user experience for gamers in the same game scene

Method used

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  • Game platform system based on peer-to-peer covered network
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  • Game platform system based on peer-to-peer covered network

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example

[0057] The hardware and operating system configuration of the dispatch server and each node in the present invention can be implemented by referring to the configuration shown in Table 1, but it is not limited to these configurations.

[0058] Table 1 Game platform system hardware and software configuration based on peer-to-peer overlay network

[0059] Machine name

CPU

RAM

Network bandwidth

operating system

Dispatch server

PIV 2.0G

2G

100M

Linux2.4.5

Node machine

PIII 866

256M

10M

Windows XP

[0060] The configuration and operation process of the game platform system based on peer-to-peer overlay network is as follows:

[0061] (1) Establish a dispatch server

[0062] Configure the running port of the dispatch server as 6668. The dispatch server listens to the client's dispatch request and serves it on this port. After the dispatch server is started, an online node list is created in the memory. Each row of the list includes the following data items: user ID, IPP...

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Abstract

In the invention, its client side comprises a user interface, a unified game interface, a transmission controlling and optimizing module, and peer-to-peer network maintaining and constructing module;its server side comprises a module for user log-on, node management and node scheduling. The user interface is used for setting game parameters, starting game, starting the module for constructing andmaintaining peer-to-peer network, and adding low delay distributive structureless topology network; the unified game interface is used for re-packing the captured game packet or resolving the packet;the transmission controlling and optimizing module is used for selecting the low delay node and making the application layer multicast for the game shared information; the peer-to-peer network maintaining and constructing module is used for maintaining and constructing the low delay distributive structureless topology network.

Description

Technical field [0001] The invention belongs to the computer application field, and is a game platform (PKTown) system based on a peer-to-peer overlay network. Background technique [0002] The research on the network service system based on Multiplayer Online Games (MOG) is a hot spot in the research of network games. Its main research supports the expansion of MOG games from LAN to WAN, reduces the delay between client nodes participating in the same game scene, and reduces the deployment cost of the system platform. [0003] Traditional network service platforms that support MOG games, such as GameSpy and Haofang e-sports platform, intercept the game package at the network layer of the game program, and send the information that the game node needs to share with other nodes to the game platform. The game server is then distributed by the game server. The design of this C / S architecture makes the game server a distribution center for the entire system to share information. Wit...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/08
Inventor 金海廖小飞姚宏曾德泽刘伟杨思睿乐袆凡贾勇
Owner HUAZHONG UNIV OF SCI & TECH
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