Game platform system based on peer-to-peer covered network
A technology covering networks and games, applied in the field of game platform systems, can solve the problems of inability to truly reflect node delays, poor user experience for gamers, and high system maintenance and deployment costs, to improve scalability, save costs, and save The effect of deployment cost
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[0057] The hardware and operating system configuration of the dispatch server and each node in the present invention can be implemented by referring to the configuration shown in Table 1, but it is not limited to these configurations.
[0058] Table 1 Game platform system hardware and software configuration based on peer-to-peer overlay network
[0059] Machine name
CPU
RAM
Network bandwidth
operating system
Dispatch server
PIV 2.0G
2G
100M
Linux2.4.5
Node machine
PIII 866
256M
10M
Windows XP
[0060] The configuration and operation process of the game platform system based on peer-to-peer overlay network is as follows:
[0061] (1) Establish a dispatch server
[0062] Configure the running port of the dispatch server as 6668. The dispatch server listens to the client's dispatch request and serves it on this port. After the dispatch server is started, an online node list is created in the memory. Each row of the list includes the following data items: user ID, IPP...
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