Device and method for controlling motion of target objects
A technology of target object and movement direction, applied in the information field, can solve problems such as narrow space and inconvenient displacement of control equipment, and achieve the effect of avoiding cognitive load
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example 1
[0061] Example 1 involves controlling the motion of a physical target object. Specifically, in Example 1, an embodiment of the present invention can be implemented as a controller for a toy. For example, you can refer to figure 2 The signal processing device 210 is described for use in conjunction with existing toy controllers; use directly reference figure 2 described control device 200 as a toy controller; and / or using reference image 3 Describes methods to control the movement of toys.
[0062] In Example 1, the toy may be, for example, a toy airplane, a toy ship, a toy car, and any toy that can be controlled remotely and / or by wire. In Example 1, the gesture of the toy controller can be used to control the motion of the toy, wherein the gesture includes the tilt direction and tilt angle of the toy controller. According to the embodiment of the present invention, the posture of the toy controller is detected by its own equipped detection unit. For example, in a pref...
example 2
[0069] Example 2 involves controlling the motion of a virtual target object. Specifically, in Example 2, embodiments of the present invention may be implemented as pointing devices for various hosts. For example, you can refer to figure 2 The signal processing apparatus 210 is described for use in conjunction with existing pointing devices; directly use the reference figure 2 described control device 200 as a pointing device; and / or using the reference image 3 A method is described to control the motion of virtual target objects in a host.
[0070] In Example 2, the host can be virtually any electronic device, including but not limited to: computing devices, interactive televisions, projection display devices, and the like. A virtual target object may include, for example, a cursor for a user interface, a focus for a user interface, any other target object created by an application or program, and the like.
[0071] In Example 2, the gesture of the pointing device can b...
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