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Three-dimensional game interaction system based on monocular video

A three-dimensional game and interactive system technology, applied in the field of human motion capture based on monocular video, can solve the problems of game realism and poor immersion, and achieve the effect of simple equipment and easy access to equipment

Inactive Publication Date: 2012-08-01
TIANJIN UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Users control the game with the help of various input devices, such as keyboards, mice, handles and other game controllers. Since the actual performance of the user's operations in the game is quite different, the sense of reality and immersion in the game is relatively poor.
In recent years, the emergence of steering wheel controllers, motion remote sensing controllers and other devices has improved the interactive experience of games to a certain extent, but users are still required to use or carry them during the game, which adds additional obstacles to the user's movement. and limitations, and these control devices require special sensor hardware

Method used

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  • Three-dimensional game interaction system based on monocular video
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  • Three-dimensional game interaction system based on monocular video

Examples

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Embodiment Construction

[0021] The present invention illustrates the design scheme of the three-dimensional game system by taking a dance game as an example. As a kind of interactive video game, dance game is a kind of game that can not only achieve the purpose of entertainment, but also exercise the body. When playing the game, the player inputs information such as "up, down, left, and right" according to the prompts of the game interface to control the character representing himself in the game, and the game scores and advances the player according to the correct rate of the input information. The control information can be entered through the ordinary keyboard, or through the special equipment for this type of game - the dance mat. At this time, the player can press the corresponding pedal with the foot according to the prompt information. When the game is played in the form of a dance mat, the player achieves the purpose of entertaining the body and mind, and because of this, dance games have alw...

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Abstract

The invention relates to the technical field of motion capture based on a video, and discloses a three-dimensional game interaction system based on a monocular video. The three-dimensional game interaction system comprises a motion capture module and a three-dimensional engine module, wherein the motion capture module is used for processing video input data of a camera head and outputting motion data of a three-dimensional model; a main game system extracts the motion data and drives a player model according to the motion data; and the three-dimensional engine module as a main module of the system is used for processing a 3D drawing and providing an interface related with an Ogre engine. Compared with the traditional method, the system has the advantages as follows: the key interaction function is realized by software; general computers are equipped with camera heads; and equipment is simple and easily accessible. In this way, players can enjoy the interactive electronic games without buying special equipment when wanting to play games.

Description

technical field [0001] The invention relates to the technical field of motion capture based on video, in particular to the human body motion capture technology based on monocular video. Background technique [0002] At present, the video game industry is highly developed, and it has had a huge impact on the entertainment methods and even lifestyles of more and more people. With the rapid development of the video game industry, developers are shifting their work focus more to the human-computer interaction experience of the game, and the input method of the control signal of the game is one of the focuses. Users control the game by means of various input devices, such as keyboards, mice, handles and other game controllers. Since the actual performance of the user's operations in the game is quite different, the sense of reality and immersion in the game is relatively poor. In recent years, the emergence of steering wheel controllers, motion remote sensing controllers and oth...

Claims

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Application Information

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IPC IPC(8): G06F19/00G06F3/01
Inventor 刘艳孙战利
Owner TIANJIN UNIV
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