Whole-body simulation game equipment

A game equipment, whole body technology, applied in the direction of indoor games, video games, mechanical mode conversion, etc., can solve the problem of a single source of information for players, the body cannot get exercise, damage to physical health, etc., to enhance physical fitness, novel structure, exercise body muscles
CN102755745AInactive Publication Date: 2012-10-31曾珠峰

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
曾珠峰
Publication Date
2012-10-31
Estimated Expiration
Not applicable · inactive patent

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Abstract

The invention relates to whole-body simulation game equipment. The whole-body simulation game equipment comprises an image display module for displaying a game image, a CPU (Central Processing Unit), a storage and a sound player. The whole-body simulation game equipment is characterized in that the image display module comprises a display screen which can move along a human face; the sound player comprises a loudspeaker which can move along the human face; the CPU is used for processing the received image and sound data and respectively transmitting the received image and sound data to the image display module and the sound player. The whole-body simulation game equipment has the advantages that the structure is novel, and the design is reasonable; and a player can carry out full interaction by virtue of various sensing systems and game software, the head of the player does not need to be fixed, and the body of the player also can do full exercise, enjoy the unprecedented game blending performance and realize real three-dimensional game experience.
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Description

[technical field]

[0001] The invention relates to the technical field of game equipment, in particular to a whole-body simulation game equipment. [Background technique]

[0002] Gaming devices have undergone multiple generations of updates along with the development of games. From the early screen + keyboard, to screen + keyboard + mouse, to handheld devices + somatosensory games, etc., there are now many types of options to adapt to different game needs.

[0003] Most of the current game devices are composed of a screen + some auxiliary game devices (keyboard, mouse, steering wheel). The player obtains visual information from the screen, and the game processing device collects user instructions through keyboard, mouse, steering wheel and other equipment. In this mode, the player's information source is single, and the head needs to be fixed to look at the screen, which will damage the neck muscles after playing for a long time. And because most of them are sitting games, ...

Claims

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