Method for controlling human-machine interaction and application thereof

A technology of human-computer interaction and control method, which is applied in the field of human-computer interaction control and its application, and can solve problems such as high cost, large user movement space, and difficult human-computer interaction
CN103019386AActive Publication Date: 2013-04-03漳州市阿思星谷电子科技有限公司

Patent Information

Authority / Receiving Office
CN · China
Current Assignee / Owner
漳州市阿思星谷电子科技有限公司
Publication Date
2013-04-03

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Abstract

The invention provides a method for controlling human-machine interaction and an application thereof. A user controls a self-character in a virtual environment to implement a corresponding virtual permissible action by performing a user permissible micro-action. The method comprises the following steps of: (1) creating a self-character in a virtual world; (2) enabling the user to perform a micro-action without leaving the position of the user; (3) tracing and identifying the performance of the micro-action by the user, and enable the user to perform any micro-action without leaving the position of the user; and (4) amplifying the self-character to execute the micro-action of the user. Due to the adoption of an action amplifying system introduced by the invention, the user can realize all functions or capabilities given by the entire virtual world without moving or by moving slightly, the user can keep at the same operating position in the entire virtual world, meanwhile the consistence of the moving part of the user with a character moving part in the virtual world can be realized conveniently, and the user can comprehend easily.
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Description

technical field

[0001] The invention relates to a control method and application of a bionic virtual world capable of man-machine interaction. Background technique

[0002] A variety of control methods and devices for the bionic virtual world capable of human-computer interaction have been given in the prior art, but there is a defect in all of them: the user needs a large space for movement, and there are limitations in movement, such as: when the user has moved to However, the next action of the self-character in the game requires the user to move towards the back of the wall, which will cause the user to "hit the wall" and cannot continue to implement the above-mentioned control. In order to avoid this situation, the prior art generally adopts the following methods:

[0003] 1) Reduce the activity space of the self-character (note that this is the self-character rather than the user), so that the user does not need to move or minimize the activity during the control proc...

Claims

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