Method for controlling human-machine interaction and application thereof

A technology of human-computer interaction and control method, which is applied in the field of human-computer interaction control and its application, and can solve problems such as high cost, large user movement space, and difficult human-computer interaction

Active Publication Date: 2013-04-03
漳州市阿思星谷电子科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] A variety of control methods and devices for the bionic virtual world capable of human-computer interaction have been given in the prior art, but there is a defect in all of them: the user needs a large space for movement, and there are limitations in movement, such as: when the user has moved to wall, but the next action of the self-character in the game requires the user to move towards the back of the wall, which will cause the user to "hit the wall" and cannot continue to implement the above control
[0006] 4) Utilize unloaded consoles, such as: treadmills and other solutions, so that users can move at the same po

Method used

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  • Method for controlling human-machine interaction and application thereof
  • Method for controlling human-machine interaction and application thereof
  • Method for controlling human-machine interaction and application thereof

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0094] Embodiment 1 A control method for human-computer interaction

[0095] A control method of human-computer interaction, which establishes "user micro-motion database" and "self-role virtual motion database"; and stipulates "action amplification rules" and "human-computer interaction rules".

[0096] The "user micro-action database" also includes "user permission micro-action scheme database".

[0097] 1. User micro-action database

[0098] 1.1) Establish a database with keywords such as head, neck, waist, upper arm, lower arm, wide part, upper leg, lower leg, palm and sole; the purpose is to determine the active parts of the user's body that can control the actions of the self-character.

[0099] 1.2) Define the evaluation index for the range of motion of the active part, including: displacement, angle change value of adjacent joints, moving speed, shaking frequency, etc.; aiming at specifying the form of command issued by the active part.

[0100] 1.3) The upper limi...

Embodiment 2

[0200] Embodiment 2 A control method for human-computer interaction

[0201] Giving an ego character superpowers involves the following steps:

[0202] 1) Create a superpower virtual allowable action plan for the self-character in addition to amplifying the user's physical fitness;

[0203] 2) Track the user's allowable micro-movement changes, and determine the target of the virtual allowable action of the self-character's superpower;

[0204] 3) Evaluate the superpower function value of the self-character when implementing superpower virtual allowed actions, and make the affected target and other factors make morphological changes.

[0205] The morphological change described in this embodiment includes position, shape, state, and material change, wherein shape includes deformation, flow, and granular changes; state change includes: transition between gaseous, solid, and liquid states; position includes: Changes in motion conditions such as displacement, motion speed, and ...

Embodiment 3

[0208] Example 3: Application in Space Design or Observation of Space Samples

[0209] Include the following steps:

[0210] 1) 3D modeling for space design or space samples;

[0211] 2) Control the ego character to perform virtual actions within the space design or 3D modeling of the space sample.

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Abstract

The invention provides a method for controlling human-machine interaction and an application thereof. A user controls a self-character in a virtual environment to implement a corresponding virtual permissible action by performing a user permissible micro-action. The method comprises the following steps of: (1) creating a self-character in a virtual world; (2) enabling the user to perform a micro-action without leaving the position of the user; (3) tracing and identifying the performance of the micro-action by the user, and enable the user to perform any micro-action without leaving the position of the user; and (4) amplifying the self-character to execute the micro-action of the user. Due to the adoption of an action amplifying system introduced by the invention, the user can realize all functions or capabilities given by the entire virtual world without moving or by moving slightly, the user can keep at the same operating position in the entire virtual world, meanwhile the consistence of the moving part of the user with a character moving part in the virtual world can be realized conveniently, and the user can comprehend easily.

Description

technical field [0001] The invention relates to a control method and application of a bionic virtual world capable of man-machine interaction. Background technique [0002] A variety of control methods and devices for the bionic virtual world capable of human-computer interaction have been given in the prior art, but there is a defect in all of them: the user needs a large space for movement, and there are limitations in movement, such as: when the user has moved to However, the next action of the self-character in the game requires the user to move towards the back of the wall, which will cause the user to "hit the wall" and cannot continue to implement the above-mentioned control. In order to avoid this situation, the prior art generally adopts the following methods: [0003] 1) Reduce the activity space of the self-character (note that this is the self-character rather than the user), so that the user does not need to move or minimize the activity during the control proc...

Claims

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Application Information

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IPC IPC(8): G06F3/01G06F19/00
Inventor 黄得锋
Owner 漳州市阿思星谷电子科技有限公司
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