Interaction data propagation method and server based on social network service
A social network and server technology, applied in the field of social network services, can solve problems such as system paralysis, large interactive data storage space, and inability to spread interactive data across platforms, to ensure timeliness, reduce computing resources, and maintain stability. and high availability
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[0059] The first embodiment-index information combined with push mode
[0060] Such as figure 1 Shown is a flow chart of the method of the first embodiment of the present application. Only the push mode is used to realize the dissemination of interactive data. The method specifically includes:
[0061] Step 101: Store interactive data generated by the client where the user is located in a server, and create index information for the interactive data;
[0062] Step 102: Push the index information to the client where each target user who pays attention to the user is located, and prompt the index information on the client where each target user is located;
[0063] In this step, the following operations are specifically performed: obtain each target user who is following the user, push the index information to the client where each target user is located, and join the index queue of each target user, according to each target user’s The index queue prompts the index information on the c...
Example
[0066] Second embodiment-index information combined with pull mode
[0067] Such as figure 2 As shown, it is a flow chart of the method of the second embodiment of the present application. Only the pull mode is used to realize the dissemination of interactive data. The method specifically includes:
[0068] Step 201: Store the interactive data generated by the client where the user is located in the server, and create index information for the interactive data;
[0069] Step 202, following the user's client where each target user is located, pulls the newly created index information in real time or periodically, and prompts the index information on the client where each target user is located;
[0070] Step 203: Locate the corresponding interactive data in the server according to the index information triggered on the client where the target user is located and display it on the client where the corresponding target user is located.
Example
[0071] Third embodiment-index information combined with push mode and pull mode
[0072] Although the application of index information to replace interactive data dissemination can greatly reduce storage space and computational complexity, the single use of push mode and pull mode will still affect system resources to a certain extent:
[0073] If only the push mode is used, for users with a large number of target users (ie fans), when the user generates an interactive data, the system needs to push the interactive data to all target users in a timely manner. The number is too large, such as 1 million. This huge number will bring a huge amount of computing. The entire computing process requires a lot of computing resources, and may even cause the system to be paralyzed and unable to provide services normally;
[0074] If you only use the pull mode, for a user who has followed many objects, the user needs to obtain the interactive data of the following objects. When all the objects g...
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