Interaction data propagation method and server based on social network service
A social network and server technology, applied in the field of social network services, can solve problems such as system paralysis, large interactive data storage space, and inability to spread interactive data across platforms, to ensure timeliness, reduce computing resources, and maintain stability. and high availability
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no. 1 example
[0059] The first embodiment—index information combined with push mode
[0060] Such as figure 1 As shown, it is a flow chart of the method of the first embodiment of the present application, and only uses the push mode to realize the dissemination of interactive data. The method specifically includes:
[0061] Step 101, storing in the server the interaction data generated by the client where the user is located, and establishing index information for the interaction data;
[0062] Step 102, push the index information to the client of each target user who is concerned about the user and prompt the index information on the client of each target user;
[0063] In this step, the following operations are specifically performed: obtain each target user who is concerned about the user, push the index information to the client where each target user is located and join the index queue of each target user, according to each target user's The index queue prompts the index informatio...
no. 2 example
[0066] Second embodiment—index information combined with pull mode
[0067] Such as figure 2 As shown, it is a flow chart of the method of the second embodiment of the present application, only using the pull mode to realize the dissemination of interactive data, and the method specifically includes:
[0068] Step 201, storing in the server the interaction data generated by the client where the user is located, and establishing index information for the interaction data;
[0069]Step 202, pull the newly created index information in real time or periodically at the client of each target user who is concerned about the user, and prompt the index information at the client of each target user;
[0070] Step 203: Locate the corresponding interaction data in the server according to the index information triggered on the client of the target user and display it on the client of the corresponding target user.
no. 3 example
[0071] The third embodiment—index information combined with push mode and pull mode
[0072] Although replacing interactive data propagation with index information can greatly reduce storage space and computation, the single use of push mode and pull mode will still affect system resources to a certain extent:
[0073] If you only use the push mode, for users with a large number of target users (i.e. fans), when the user generates an interaction data, the system needs to push the interaction data to all target users in a timely manner, because the target users The number is too large, such as 1 million, which will bring a huge amount of calculations. The entire calculation process requires a large amount of computing resources, and may even cause the system to be paralyzed and unable to provide services to the outside world;
[0074] If you only use the pull mode, for a user who has followed many objects, the user needs to obtain the interaction data of the object to follow....
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