Real-time smoke rendering algorithm based on ray casting step compensation
A technology of smoke and light, which is applied in the field of real-time smoke rendering algorithm, can solve the problems of huge calculation expenditure and high calculation cost of scattering, and achieve real-time smoke rendering, reduce the total amount of data, and fast processing
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[0079] The present invention will be described in detail below in conjunction with specific embodiments.
[0080] A real-time smoke rendering method based on ray casting step compensation, including:
[0081] (1) Decompose the volume density field sequence function of the original smoke into several weighted radial basis functions and a residual field function, and determine the center and radius of each radial basis function, and use the weighted radial basis function The weighted sum is the approximate density function of the original smoke, specifically as follows: (1-1) Set the number of radial basis functions, and determine the center of each radial basis function according to the distribution of the original smoke and the number of radial basis functions ;
[0082] (1-2) According to the number of radial basis functions set, by calculating:
[0083]
[0084] The method of the solution of the minimum value of the weighted radial basis function and residual field, as ...
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