Calculation method of model surface normal
A technology of surface normal and calculation method, applied in the field of computer graphics, can solve problems such as insufficient smoothness, and achieve the effect of eliminating uneven transition and small contrast.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0039] The preferred embodiments of the present invention will be described below with reference to the accompanying drawings. It should be understood that the preferred embodiments described herein are only used to illustrate and explain the present invention, but not to limit the present invention.
[0040] A method for calculating the surface normal of a model. For a triangular network model with multiple triangles splicing to describe the surface structure of an object, GPU rasterization is performed, that is, each vertex and pixel are interpolated and converted into the position and method of the pixel. Line information, then calculating the normal direction of each pixel can obtain the lighting information of the model surface,
[0041] The direction of calculating the normal of each pixel is divided into two cases;
[0042] The first case: perform normal calculation on a model without a normal map;
[0043] Case 2: Calculate the model normals with a normal map.
[004...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 


