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Virtual chess-playing system

A main controller and stone table technology, applied in the field of virtual technology, can solve problems such as affecting eyesight, not being found, boring, etc., and achieve the effect of convenient operation, reasonable design, and convenient implementation

Inactive Publication Date: 2015-05-20
XIAN TEKTONG DIGITAL TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] As an elegant activity, board games have a long history and are popular because they are very beneficial for enlightening wisdom and cultivating people's temperament. It has evolved into a kind of sport, and various chess competitions are often held in countries all over the world; the original way of playing chess is printed on paper or plastic paper, and better chessboards are made of wood or metal plates, etc. However, this type of chessboard cannot record the chess player's game process, and it is not convenient for future research to improve one's own chess skills; with the development of society and people's busy work, they often cannot find the right time to play chess with friends; And with the development of science and technology and the popularization of computers, many people have begun to choose to use computers to play chess games. However, this requires chess players to watch the computer screen for a long time during the entire game, which will not only seriously affect vision and lead to myopia, but also cause long-term myopia. Sitting can cause body soreness, coupled with the boring environment, it is not conducive to physical and mental health

Method used

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Embodiment Construction

[0020] like figure 1 and figure 2 As shown, the present invention includes a main controller 1, a speaker 9 connected to the output of the main controller 1 for playing voice prompts and a power supply module 8 for powering each power unit, and the main controller 1 is used for simulating The electronic chessboard device 2 of the real chessboard is connected with the USB interface module 8 for transmitting information to the terminal 10, the USB interface module 8 is connected with the terminal 10, and the input terminal of the main controller 1 is connected with a game board for shooting and recording games. The camera 3 of the process, the button module 4 for operating the pause, play, stop and video recording functions and the infrared sensor 5 for sensing whether someone enters the game system, the output terminal of the main controller 1 is connected with the virtual image projection The ceiling projector 6 and the holographic projection screen 7 for displaying the proj...

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PUM

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Abstract

The invention discloses a virtual chess-playing system. The virtual chess-playing system comprises a master controller, a loudspeaker box and a power module, wherein the loudspeaker box and the power module are connected with the output end of the master controller. The master controller is connected with an electronic checkerboard device and a USB interface module, and the USB interface module is connected with a terminal. The input end of the master controller is connected with a camera, a key module and an infrared sensor, and the output end of the master controller is connected with a ceiling projector and a holographic projection screen. The electronic checkerboard device is arranged on a stone table, the ceiling projector is arranged above one side of the stone table and inclines outwards by a certain angle, the holographic projection screen is arranged on one side of the stone table and located in projection light of the ceiling projector, the camera is arranged above the stone table, and the infrared sensor, the USB interface module and the key module are arranged on one side of the stone table. The virtual chess-playing system can truly and vividly simulate a chess match among real persons and bring lots of fun to the dull life of people, and is high in control reliability, working stability and practicability, good in use effect and convenient to use and popularize.

Description

technical field [0001] The invention relates to the field of virtual technology, in particular to a virtual game system. Background technique [0002] As an elegant activity, board games have a long history and are popular because they are very beneficial for enlightening wisdom and cultivating people's temperament. It has evolved into a kind of sport, and various chess competitions are often held in countries all over the world; the original way of playing chess is printed on paper or plastic paper, and better chessboards are made of wood or metal plates, etc. However, this type of chessboard cannot record the chess player's game process, and it is not convenient for future research to improve one's own chess skills; with the development of society and people's busy work, they often cannot find the right time to play chess with friends; And with the development of science and technology and the popularization of computers, many people have begun to choose to use computers ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F3/02
Inventor 冯磊
Owner XIAN TEKTONG DIGITAL TECH