OpenSceneGraph-based real-time battlefield simulation system and method

A simulation system and battlefield technology, applied in special data processing applications, instruments, electrical digital data processing, etc., can solve the problems of the sun, moon, stars, and the simulation effect of light changes in a day are not realistic enough, the terrain color is single, and there is no sense of hierarchy. , achieve the effects of shortening repeated development, real-time data update, and saving time

Active Publication Date: 2015-12-23
CHENGDU HERMES TECH
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  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The purpose of the present invention is to overcome the problems in the existing battlefield simulation system that the terrain color is single, there is no sense of hierarchy, and the simulation effect of the sun, the moon, the stars and the light change of the day is not realistic enough, and to provide a terrain and weather simulation effect that is realistic. A real-time battlefield simulation system and method based on OpenSceneGraph

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  • OpenSceneGraph-based real-time battlefield simulation system and method
  • OpenSceneGraph-based real-time battlefield simulation system and method
  • OpenSceneGraph-based real-time battlefield simulation system and method

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Embodiment 1

[0057] A real-time battlefield simulation system based on OpenSceneGraph, including:

[0058] I. data layer, which provides data support for it, and said data layer includes:

[0059] Real model library: Provide real model data of weapons and equipment.

[0060] Military standard library: Provide a database of graphics and symbols that meet the Chinese military standards, and identify graphical icons of troop formation and configuration, weapon equipment, and action plans in the simulation system.

[0061] Terrain data: High-precision terrain data of the battlefield environment.

[0062] II. support layer, provides software tools for the three-dimensional rendering technology of the simulation system of the present invention, including:

[0063] OpenGL (OpenGraphicsLibrary): A professional graphics program interface with cross-programming language and cross-platform programming interface specifications.

[0064] OpenSceneGraph: an open source high-level graphics development...

Embodiment 2

[0162] Correspondingly, according to the above-mentioned real-time battlefield simulation system based on OpenSceneGraph, an embodiment of the present invention also provides a battlefield simulation method, see Figure 5 , the method may include:

[0163] Step S1, creating a system framework and an initial OpenSceneGraph engine.

[0164] Step S2, creating a scene simulation manager and initializing the situation simulation system.

[0165] Step S3, the scheduling module 30 reads the module configuration file and analyzes it, parses out the module path information and judges whether to load the module, the modules to be loaded include an environment simulation module, a model building module and are updated by the network communication unit 410 and the frame cycle The real-time update module 40 composed of the unit 420 updates the three-dimensional environment of the entire battlefield and the attribute information of situation elements in real time through the real-time upda...

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Abstract

The invention discloses an OpenSceneGraph-based real-time battlefield simulation system and method. The system comprises a model building module used for generating situation elements in a battlefield environment and an environment simulation module used for simulating the battlefield environment, wherein the environment simulation module comprises a terrain simulating unit used for terrain simulation according to a terrain database generated according to an elevation file, and a weather simulating unit used for obtaining the light color and intensity at a certain period of time by calculating the potions of the sun at different periods of time and rendering the light color and intensity onto the sky according to the sky environment, under different weather conditions, to be simulated. According to the OpenSceneGraph-based real-time battlefield simulation system and method, terrain simulation effect and weather simulation effect are real.

Description

technical field [0001] The invention relates to the field of real-time battlefield simulation, in particular to a real-time battlefield simulation system and method based on OpenSceneGraph. Background technique [0002] The visualization of the battlefield situation is to dynamically display the situation subjects existing in the battlefield (including personnel, weapons and equipment, a certain military indicator or events in the battlefield) on the graphics terminal. In the user window, specific military symbols are used to indicate the subject of the situation, such as attack direction, assembly area, maneuvering route, etc. [0003] However, the existing battlefield situation visualization technology does not have a clear division of functions and cannot achieve functional modularization, resulting in repeated development of the same functional modules in different projects, resulting in long development time and high cost investment. [0004] Secondly, the simulation o...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F17/50
Inventor 涂旭辉
Owner CHENGDU HERMES TECH
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