OpenSceneGraph-based real-time battlefield simulation system and method
A simulation system and battlefield technology, applied in special data processing applications, instruments, electrical digital data processing, etc., can solve the problems of the sun, moon, stars, and the simulation effect of light changes in a day are not realistic enough, the terrain color is single, and there is no sense of hierarchy. , achieve the effects of shortening repeated development, real-time data update, and saving time
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Embodiment 1
[0057] A real-time battlefield simulation system based on OpenSceneGraph, including:
[0058] I. data layer, which provides data support for it, and said data layer includes:
[0059] Real model library: Provide real model data of weapons and equipment.
[0060] Military standard library: Provide a database of graphics and symbols that meet the Chinese military standards, and identify graphical icons of troop formation and configuration, weapon equipment, and action plans in the simulation system.
[0061] Terrain data: High-precision terrain data of the battlefield environment.
[0062] II. support layer, provides software tools for the three-dimensional rendering technology of the simulation system of the present invention, including:
[0063] OpenGL (OpenGraphicsLibrary): A professional graphics program interface with cross-programming language and cross-platform programming interface specifications.
[0064] OpenSceneGraph: an open source high-level graphics development...
Embodiment 2
[0162] Correspondingly, according to the above-mentioned real-time battlefield simulation system based on OpenSceneGraph, an embodiment of the present invention also provides a battlefield simulation method, see Figure 5 , the method may include:
[0163] Step S1, creating a system framework and an initial OpenSceneGraph engine.
[0164] Step S2, creating a scene simulation manager and initializing the situation simulation system.
[0165] Step S3, the scheduling module 30 reads the module configuration file and analyzes it, parses out the module path information and judges whether to load the module, the modules to be loaded include an environment simulation module, a model building module and are updated by the network communication unit 410 and the frame cycle The real-time update module 40 composed of the unit 420 updates the three-dimensional environment of the entire battlefield and the attribute information of situation elements in real time through the real-time upda...
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