A real-time battlefield simulation system and method based on openscenegraph

A technology of simulation system and simulation method, which is applied in the field of real-time battlefield simulation system based on OpenSceneGraph, which can solve the problems that the simulation effect of the sun, moon, stars and light changes in a day is not realistic enough, the color of the terrain is single, and there is no sense of hierarchy, so as to shorten the repetition Development, real-time data update, time-saving effects

Active Publication Date: 2018-01-02
CHENGDU HERMES TECH
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The purpose of the present invention is to overcome the problems in the existing battlefield simulation system that the terrain color is single, there is no sense of hierarchy, and the simulation effect of the sun, the moon, the stars and the light change of the day is not realistic enough, and to provide a terrain and weather simulation effect that is realistic. A real-time battlefield simulation system and method based on OpenSceneGraph

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  • A real-time battlefield simulation system and method based on openscenegraph
  • A real-time battlefield simulation system and method based on openscenegraph
  • A real-time battlefield simulation system and method based on openscenegraph

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Embodiment 1

[0057] A real-time battlefield simulation system based on OpenSceneGraph, including:

[0058] I. data layer, which provides data support for it, and said data layer includes:

[0059] Real model library: Provide real model data of weapons and equipment.

[0060] Military standard library: Provide a database of graphics and symbols that meet the Chinese military standards, and identify graphical icons of troop formation and configuration, weapon equipment, and action plans in the simulation system.

[0061] Terrain data: High-precision terrain data of the battlefield environment.

[0062] II. support layer, provides software tools for the three-dimensional rendering technology of the simulation system of the present invention, including:

[0063] OpenGL (Open Graphics Library): A professional graphics program interface with cross-programming language and cross-platform programming interface specifications.

[0064] OpenSceneGraph: an open source high-level graphics developme...

Embodiment 2

[0144] Correspondingly, according to the above-mentioned real-time battlefield simulation system based on OpenSceneGraph, an embodiment of the present invention also provides a battlefield simulation method, see Figure 5 , the method may include:

[0145] Step S1, creating a system framework and an initial OpenSceneGraph engine.

[0146] Step S2, creating a scene simulation manager and initializing the situation simulation system.

[0147] Step S3, the scheduling module 30 reads the module configuration file for analysis, analyzes the module path information and judges whether to load the module to be loaded, the module to be loaded includes an environment simulation module, a model building module and is updated by the network communication unit 410 and the frame cycle The real-time update module 40 composed of the unit 420 updates the three-dimensional environment of the entire battlefield and the attribute information of situation elements in real time through the real-ti...

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Abstract

The invention discloses a real-time battlefield simulation system and method based on OpenSceneGraph. The simulation system includes a model building module for generating situation elements in the battlefield environment; an environment simulation module for simulating the battlefield environment, and the environment simulation module The module includes: a terrain simulation unit, which is used to perform terrain simulation according to the terrain database generated by the elevation file; a weather simulation unit, which is used to calculate the position of the sun at different periods to obtain the color and intensity of the light in the corresponding period, and at the same time, Render it on the sky according to the sky environment under different weather conditions to be simulated. The purpose is to provide a real-time battlefield simulation system and method based on OpenSceneGraph with realistic terrain and weather simulation effects.

Description

technical field [0001] The invention relates to the field of real-time battlefield simulation, in particular to a real-time battlefield simulation system and method based on OpenSceneGraph. Background technique [0002] The visualization of the battlefield situation is to dynamically display the situation subjects existing in the battlefield (including personnel, weapons and equipment, a certain military indicator or events in the battlefield) on the graphics terminal. In the user window, specific military symbols are used to indicate the subject of the situation, such as attack direction, assembly area, maneuvering route, etc. [0003] However, the existing battlefield situation visualization technology does not have a clear division of functions and cannot achieve functional modularization, resulting in repeated development of the same functional modules in different projects, resulting in long development time and high cost investment. [0004] Secondly, the simulation o...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F17/50
Inventor 涂旭辉
Owner CHENGDU HERMES TECH
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