Frame and mechanical motion synchronization simulation racing car equipment and simulation method
A technology of mechanical movement and picture, applied in the field of amusement equipment, can solve the problems of inconsistency between field of view and dynamic seat movement state, reduce user experience, and single simulation method, so as to achieve realistic visual effect, convenient face recognition, and high degree of simulation high effect
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Embodiment 1
[0032] Such as figure 1 As shown, a simulated racing device whose picture is synchronized with mechanical movement includes a driver's seat, a motion adjustment platform, an analog control steering wheel, an analog pedal, a virtual reality helmet, a game console and a control circuit board, wherein:
[0033] The driving seat is set on the motion adjustment platform to provide players with a realistic driving space;
[0034] The six-degree-of-freedom adjustment platform of the motion adjustment platform simulates the motion state and pose of the racing car in the motion scene, and through the linkage control of the motion state of each motion mechanism in the adjustment platform, the motion adjustment platform performs mechanical movement, simulating a virtual The deflection angle, vibration, acceleration and rapid movement of the racing car provide the six-degree-of-freedom instantaneous motion simulation of pitch, yaw, roll, lift, longitudinal and lateral translation for the...
Embodiment 2
[0045] Such as figure 1 As shown, a simulated racing device whose picture is synchronized with mechanical movement includes a driver's seat, a motion adjustment platform, an analog control steering wheel, an analog pedal, a virtual reality helmet, a game console and a control circuit board, wherein:
[0046] The driving seat is set on the motion adjustment platform to provide players with a realistic driving space;
[0047] The motion adjustment platform simulates the motion state and pose of the racing car in the motion scene, and through the linkage control of the motion state of each motion mechanism in the adjustment platform, the motion adjustment platform performs mechanical movement to simulate the deflection angle and vibration of the virtual racing car. , acceleration and rapid movement;
[0048] The analog control steering wheel is provided with a direction angle sensor, monitors the direction angle signal, transmits the rotation angle to the game console through t...
Embodiment 3
[0058] On the basis of the simulated racing device and method for synchronizing the picture and the mechanical movement as described in Embodiment 1 or 2, the virtual reality helmet also includes an eye recognition system, which scans the iris of the player's eye through the eye scanner to obtain iris information of the eye , and transmit the iris information of the scanning ball to the eye recognition processing module in the game console, judge the state of eye movement according to the iris information of the eye, adjust and output the corresponding 3D image information displayed by the virtual reality glasses according to the state of eye movement, specific steps for:
[0059] 1) Use the eye scanner to scan the player's eye iris to obtain eye iris information;
[0060] 2) Transmit the scanned eyeball iris information to the eyeball recognition processing module in the game console, compare and analyze the eyeball iris information in the database, and judge the state of eye...
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