A racing car simulation device and simulation method in which the picture is synchronized with the mechanical movement
A technology of mechanical movement and picture, applied in the field of amusement equipment, can solve the problems of inconsistency between vision and dynamic seat movement state, single simulation method, and reduced user experience, etc., to achieve realistic visual effects, high degree of simulation, and convenient face recognition recognition effect
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Embodiment 1
[0032] like figure 1 As shown, a simulated racing device whose picture is synchronized with mechanical movement includes a driver's seat, a motion adjustment platform, a simulated control steering wheel, simulated pedals, a virtual reality helmet, a game console and a control circuit board, wherein:
[0033] The driving seat is set on the motion adjustment platform to provide players with a realistic driving space;
[0034] The six-degree-of-freedom adjustment platform of the motion adjustment platform simulates the motion state and pose of the racing car in the motion scene, and through the linkage control of the motion state of each motion mechanism in the adjustment platform, the motion adjustment platform performs mechanical motion, simulating a virtual The deflection angle, vibration, acceleration and rapid movement of the racing car provide six degrees of freedom instantaneous motion simulation of pitch, yaw, roll, lift, longitudinal and lateral translation for the driv...
Embodiment 2
[0045] like figure 1 As shown, a simulated racing device whose picture is synchronized with mechanical movement includes a driver's seat, a motion adjustment platform, a simulated control steering wheel, simulated pedals, a virtual reality helmet, a game console and a control circuit board, wherein:
[0046] The driving seat is set on the motion adjustment platform to provide players with a realistic driving space;
[0047] The motion adjustment platform simulates the motion state and pose of the racing car in the motion scene, and through the linkage control of the motion state of each motion mechanism in the adjustment platform, the motion adjustment platform performs mechanical movement to simulate the deflection angle and vibration of the virtual racing car. , acceleration and rapid movement;
[0048] The analog control steering wheel is provided with a direction angle sensor, which monitors the direction angle signal, transmits the rotation angle to the game host throug...
Embodiment 3
[0058] On the basis of the simulated racing device and method for synchronizing the picture and the mechanical movement as described in Embodiment 1 or 2, the virtual reality helmet also includes an eye recognition system, which scans the iris of the player's eye through the eye scanner to obtain iris information of the eye , and transmit the iris information of the scanning ball to the eye recognition processing module in the game console, judge the state of eye movement according to the iris information of the eye, adjust and output the corresponding 3D image information displayed by the virtual reality glasses according to the state of eye movement, specific steps for:
[0059] 1) Use the eye scanner to scan the iris of the player's eye to obtain information about the iris of the eye;
[0060] 2) Transmit the scanned eyeball iris information to the eyeball recognition processing module in the game console, compare and analyze the eyeball iris information in the database, an...
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