Synchronous display method of virtual reality equipment and mobile equipment based on Unity3D
A mobile device, virtual reality technology, applied in the input/output process of digital output to display devices, sports accessories, data processing, etc. The effect of reducing network overhead, simple discovery process, and reducing unnecessary overhead
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[0026] The present invention provides a kind of synchronous display method of virtual reality equipment and mobile equipment based on Unity3D, and it comprises:
[0027] Step 1, the virtual reality device establishes a local server in the local area network, opens a single-person application, initializes a network view, and broadcasts a message to the network, the message includes the server IP address and scene information;
[0028] Step 2, the mobile device selects the server to be connected and connects to the server by actively obtaining the IP address of the server to form a new client; in this embodiment, the mobile device is provided with an operation interface, which is used to The interface selects the server to be connected.
[0029] Step 3, when the mobile device is connected to the server, Unity3D's OnPlayerConnected function captures the event, and then calls the remote program call function networkView.RPC to create a new network player on all clients and servers...
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