Curvature flow-based screen space fluid rendering method
A screen space and fluid technology, applied in the field of image rendering, can solve the problems of rendering difficulties, the method of rendering particle fluid is not suitable for real-time use in games, etc., and achieves the effect of high speed and avoiding spots or jelly effects.
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[0028] like Figure 7 As shown, a screen space fluid rendering method based on curvature flow, including the following steps:
[0029] S1. Obtain the smooth particle fluid model of the three-dimensional object in the screen space. The model includes the position and velocity of the particle, generate a depth map of the particle on the fluid surface, and determine the nearest surface of the three-dimensional object. The method for determining the nearest surface of the three-dimensional object is as follows: if the object If there are two or more intersections with the same straight line in the direction of the optical axis of the camera, the closest intersection to the camera is taken as the nearest point on the surface;
[0030] S2, smooth the nearest surface through curvature flow filtering;
[0031] S3, calculate the amount of fluid between each point and the nearest surface, as the thickness of the point;
[0032] S4, adding noise to the nearest surface;
[0033] S5, ac...
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