Gesture-based interactive teaching method and interactive system
An interactive and gesture technology, applied in the field of gesture-based interactive teaching methods and interactive systems, can solve problems such as increasing student expenses and inconvenience, and achieve the effects of simple and convenient gesture operation, increased activity, and reduced noise data.
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Embodiment 1
[0059] Embodiment one sees figure 1 , figure 2 , comprising a WiFi router, a student smart terminal, a router, a server, a teacher computer, a projector, a screen, and an Internet network; a teacher client is installed in the teacher computer, a student client is installed on the student smart terminal, the teacher computer and The student smart terminal uses a Wifi router to communicate with each other, the teacher computer and the projector are connected, the teacher computer and the student smart terminal are connected to the Internet network through the WiFi router, and communicate with the database and server; the teacher uses the teacher client during class, and the student class Use the student client.
[0060] see figure 1 , figure 2 combine image 3 , after students log in to the student client, when using it for the first time, they first need to enter a gesture template. The button on the smart terminal triggers the start and end of the acceleration sensor of ...
Embodiment 2
[0071] Embodiment 2 is a preferred solution based on the realization of Embodiment 1. see Figure 4 , there is also a "quick answer" gesture in the gesture library of the student client, and there is a corresponding "quick answer" module in the teaching interaction module of the teacher computer client. ” option, the teacher arranges in-class exercises in class and enters the rush answer interface. Before clicking the “Start rush answer” option, students using the “quick answer” gesture on the client terminal will be rejected by the teaching interaction module of the teacher’s client terminal; when the teacher clicks “Start rush answer” After "Quick Answer", students complete their homework on the smart terminal or paper materials, and make a "Quick Answer" gesture through the student client. After the gesture recognition analysis module successfully matches the "Quick Answer" template in the gesture template, the gesture recognition The analysis module sends instructions to ...
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