Method of indefinitely extending animation properties
An attribute and animation technology, applied in animation production, image data processing, instruments, etc., can solve problems such as few animation attributes, limited animation effects, and inability to expand, so as to lower the development threshold, perfect design and implementation, and good production animation effect
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Embodiment 1
[0044] Such as figure 1 As shown, the present invention provides a method that can infinitely expand animation properties, integrates the animation system that can infinitely expand animation properties into the editor, continuously expands different properties according to different objects, and realizes object properties in the animation editor According to the setting of the object property, the corresponding frame is synchronously generated and saved in the time axis, the property change of the object is recorded through the time axis, and the property changes recorded by the time axis are animated alone or in any combination, so as to complete the animation property expand. In this embodiment, infinite expansion of animation properties is realized in cocos2d-x.
[0045] The method for infinitely expanding animation properties includes the following steps:
[0046] Step 1. Build a class with extended properties as the base class, and use Node as the base class for extend...
Embodiment 2
[0062] Such as figure 2 As shown, in the development process of extending animation properties, if the development languages are different, the methods for infinitely extending animation properties will also be different; Include the following steps:
[0063] Step 1. Build a frame group, save the frame and complete frame skipping;
[0064] Set Timeline, the constructed group is used to save a series of ordered frames in the same timeline, the same object, and the same attribute sorted by index. If the frame uses the relative attribute change of the extended attribute, the group also includes the object initial attribute value;
[0065] Add behavior frame skipping, use binary search in frame skipping to find the current index and the next key frame in the group of the current index, if there is a key frame in the current index, directly call the frame enable method of the frame; if there is no key frame, call frame action method;
[0066] Step 2. Build a frame base class...
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