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Auxiliary game control method and system based on big data analyses

A big data and game technology, applied in the field of data processing, can solve the problems of setting game difficulty, limited effect, game fun discount, etc., to meet the needs, expand the audience, and increase the effect of economic benefits

Inactive Publication Date: 2017-08-18
广州飞雨网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, game assistance mainly adopts two methods of reducing the difficulty of the game or directly ignoring the level. These two methods will greatly reduce the fun of the game itself, and it is impossible to set the difficulty of the game according to the ability level of each player, and the effect is very limited.

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  • Auxiliary game control method and system based on big data analyses
  • Auxiliary game control method and system based on big data analyses

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Embodiment Construction

[0052] It should be noted that in the present invention, the terms "first" and "second" are used for description purposes only, and cannot be understood as indicating or implying relative importance or implicitly specifying the quantity of indicated technical features. Thus, a feature defined as "first" and "second" may explicitly or implicitly include one or more of these features. In the description of the present invention, "plurality" means two or more, unless otherwise specifically defined.

[0053]In the present invention, unless otherwise clearly specified and limited, terms such as "installation", "connection", "connection" and "fixation" should be understood in a broad sense, for example, it can be a fixed connection or a detachable connection , or integrally connected; it may be mechanically connected or electrically connected; it may be directly connected or indirectly connected through an intermediary, and it may be the internal communication of two components. Th...

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Abstract

The invention provides an auxiliary game control system based on big data analyses. The system comprises a game-type acquisition module, a game information acquisition module, a game information matching module, a processing module and a control data acquisition module. The invention further provides an auxiliary game control method based on big data analyses matched with the auxiliary game control system. The auxiliary game control system and the system based on big data analyses provided by the invention have the following beneficial effects: according to the condition of a user during game-playing, a best auxiliary method is selected for a user; perfect balance between game enjoyment and difficulty is stricken; different requirements of game difficulties for different game groups are met; more people enjoy the game so that economic benefit of games is improved.

Description

technical field [0001] The invention relates to the field of data processing, in particular to a method and system for game auxiliary manipulation based on big data analysis. Background technique [0002] Electronic games refer to game software that runs on electronic equipment platforms such as computers and smart terminals. This software is a software with entertainment functions. Often provide players with an immersive experience. Game players can achieve one or more goals in various types of different game processes, and the realization of these goals requires the game player to have sufficient responsiveness. If the game player's reflexes do not match the difficulty set by the game, it will quickly make the game player lose interest in continuing the game. Therefore, it is very necessary to assist players with insufficient abilities to play games through an effective auxiliary method. [0003] At present, game assistance mainly adopts two methods of reducing the dif...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60A63F13/63
CPCA63F13/60A63F13/63
Inventor 林旭彬
Owner 广州飞雨网络科技有限公司
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