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Real-time rendering method for multilayer inhomogeneous material reflecting object

A non-uniform, object-based technology, applied in the field of real-time rendering of reflective objects with multi-layer non-uniform materials, can solve problems such as difficult real-time performance and fidelity, blunt light perception, complex modeling description, etc., to achieve real and natural light transitions, Prevent the loss of light details and satisfy the effect of real-time interaction

Active Publication Date: 2017-09-26
桂林大容文化科技有限公司
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  • Claims
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AI Technical Summary

Problems solved by technology

[0004] 1) Use BSSRDF to draw multi-layered and highly reflective objects such as ceramics. It is generally difficult for existing global illumination algorithms to ensure real-time and realistic rendering when dealing with dynamic objects. In addition, due to non-uniform materials generally have space or variability in time, the modeling description of its properties is more complex, so real-time rendering of such multi-layer materials is more difficult
[0005] 2) The real light perception effect of multi-layer reflective material objects obtained by using the BRDF lighting model is far from meeting the needs of human vision, and it is extremely difficult and expensive to establish a complex and realistic lighting model
However, if it is directly applied to the rendering of colored ceramic materials, the light perception shown is relatively blunt, which cannot well reflect the real light perception of non-uniform glazed surfaces.

Method used

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  • Real-time rendering method for multilayer inhomogeneous material reflecting object
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  • Real-time rendering method for multilayer inhomogeneous material reflecting object

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Embodiment Construction

[0037] In order to explain in detail the technical content, structural features, achieved goals and effects of the technical solution, the following will be described in detail in conjunction with specific embodiments and accompanying drawings.

[0038] The embodiment of the present invention is a real-time rendering method for a ceramic vase. The ceramic vase is a reflective object with multi-layer non-uniform materials. The BRDF (Bidirectional Reflection Distribution Function) illumination model is used as a layered component to simulate the physical superposition of multi-layer uniform materials on the subsurface. Reduce computational complexity, so assume:

[0039] 1) Any microsurface layer has a sufficiently long horizontal range;

[0040] 2) All rays of light on the microsurface of the next layer are generated by the incident rays of this layer;

[0041] 3) The incident light on the micro-surface of the next layer is generated by the refracted light on the previous laye...

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Abstract

The invention provides a real-time rendering method for a multilayer inhomogeneous material reflecting object, wherein the method is improved based on a BRDF model. The method comprises the following steps of S10, describing non-uniformity of a ceramic glaze surface in a prepare baking thickness mapping method; S20, obtaining a summit illumination strength calculation formula and an illumination distribution function in the improved BRDF illumination model; and S30, performing brightness adjustment by means of high dynamic range for simulating flexible transition of light on the surface of the ceramic. A model which is rendered through the method accords with an illumination physical characteristic of multilayer inhomogeneous material surface illumination and furthermore can vividly restore a real impression of the multilayer inhomogeneous material object. Furthermore on the condition of relatively large number of sides of the model, high real-time rendering rate can be ensured and a real-time interaction requirement is satisfied.

Description

technical field [0001] The invention relates to the technical field of computer graphics rendering, in particular to a method for real-time rendering of a three-dimensional reconstruction model with real light perception, in particular to a method for real-time rendering of reflective objects with multi-layer non-uniform materials. Background technique [0002] The three-dimensional image reconstruction technology is to calculate the spatial coordinates and optical information through stereo matching of multi-view images taken by the entity, so as to obtain the digital three-dimensional geometric mesh model and texture information of the object. In reality experiments, there is a problem that the surface light perception information of the texture map generated after object reconstruction will be partially lost during the reverse reconstruction process, resulting in light perception distortion. Therefore, in order to restore the 3D model close to the photorealistic light perc...

Claims

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Application Information

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IPC IPC(8): G06T15/50
CPCG06T15/506
Inventor 温佩芝沈嘉炜邵其林张文新
Owner 桂林大容文化科技有限公司
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