Color space data conversion algorithm based on OpenGL ES
A color space and data technology, applied in the field of color space data conversion algorithm based on OpenglES, can solve the problems of low algorithm performance, difficulty in high parallelism, and not many CPU registers, and achieve the effect of improving algorithm efficiency and conversion efficiency.
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[0036] The color space data conversion algorithm based on Opengl ES of the present invention comprises the steps:
[0037] The shader shader is written using the Opengl Shading Language GLSL (Opengl Shader Language), so that a shader shader runs in parallel on multiple cores of the GPU, improving the speed of color space data conversion.
[0038] Opengl ES (Opengl for Embedded Systems) is a subset of Opengl 3D graphics API, designed for embedded devices such as mobile phones, PDAs and game consoles. The API is defined and promoted by the Khronos Group, a graphics hardware and software industry association that focuses on open standards for graphics and multimedia.
[0039] Shaders are small, C-based programs written in a shader language. Two kinds of shaders need to be created in Opengl ES: vertex shaders and fragment shaders. These two shaders are two halves of a complete program, and neither can be created; to create a complete shader program, both must exist. A vertex sh...
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