Method for automatically generating scene vegetation system
An automatic generation and vegetation technology, applied in the field of game engine development, can solve problems such as false performance effects, and achieve the effect of improving rendering efficiency and reasonable planting density distribution.
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[0035] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0036] figure 1 It is a flowchart of a method for automatically generating a scene vegetation system according to the present invention, figure 2 Flowchart for creating an interface for flowers and plants according to an embodiment of the present invention. The following will refer to figure 1 and figure 2 , the method for automatically generating the scene vegetation system of the present invention is described in detail.
[0037] First, in step 101, the flower and grass attributes of the surface material are edited. Flower and grass properties include global properties (for example, display range, shadow fade-out starting point, shadow fade-out range, etc.),...
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