A multi-channel fblms implementation method based on GPU acceleration
An implementation method and multi-channel technology, applied in the field of real-time signal processing, can solve problems such as multi-channel signal processing implementation, suppression ratio reduction, GPU algorithm optimization, etc., to meet real-time requirements, maintain computing time, and improve computing speed effect
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[0026] The advantages of the present invention are verified below through the actual data processing examples.
[0027] The DTMB digital TV signal is used as the external radiation source, and the bandwidth of the DTMB signal is 7.56MHz. The center frequency of data sampling in this experiment is 688MHz, and the sampling rate is 10MHz. There are 5 of them. Considering the weak characteristics of the radar target signal of the external radiation source, the long accumulation is selected, so the length of the experimental iteration data is selected as 5MHz (that is, the data of 0.5S).
[0028] The CPU serial processing method, the performance comparison of the existing GPU processing method and the method of the present invention will be done below. It should be noted that since the existing GPU processing method is only applicable to single-channel, in order to better compare the single-channel situation, the fourth and ninth steps of the steps are omitted, and the single-chan...
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