A method for generating terrain blended texture materials
A terrain and texture technology, applied in the field of game engines, can solve the problems of difficulty in the production process, cumbersome and time-consuming operation process, etc., to achieve the effect of improving speed, efficiency and effect, and saving labor costs
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[0050] The preferred embodiments of the present invention will be described below with reference to the accompanying drawings. It should be understood that the preferred embodiments described herein are only used to illustrate and explain the present invention, but not to limit the present invention.
[0051] figure 1 For the flow chart of the method for generating terrain mixed texture materials according to the present invention, the following will refer to figure 1 , a detailed description of the method for generating terrain mixed map materials of the present invention.
[0052] First, in step 101, count the types of mixed texture materials contained in the terrain. In this step, first count the types of mixed texture materials contained in the terrain in the entire scene. Here, it is assumed that the scene contains M 0 to M n There are a total of n+1 material types.
[0053] In step 102, the types of the mixed texture materials are sorted. In this step, 0 to n kinds ...
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