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A method for generating terrain blended texture materials

A terrain and texture technology, applied in the field of game engines, can solve the problems of difficulty in the production process, cumbersome and time-consuming operation process, etc., to achieve the effect of improving speed, efficiency and effect, and saving labor costs

Active Publication Date: 2022-07-15
SNAIL GAMES
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  • Abstract
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  • Application Information

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Problems solved by technology

Therefore, the operation process is cumbersome and time-consuming, and it is difficult to get started with the production process.

Method used

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  • A method for generating terrain blended texture materials
  • A method for generating terrain blended texture materials

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Embodiment Construction

[0050] The preferred embodiments of the present invention will be described below with reference to the accompanying drawings. It should be understood that the preferred embodiments described herein are only used to illustrate and explain the present invention, but not to limit the present invention.

[0051] figure 1 For the flow chart of the method for generating terrain mixed texture materials according to the present invention, the following will refer to figure 1 , a detailed description of the method for generating terrain mixed map materials of the present invention.

[0052] First, in step 101, count the types of mixed texture materials contained in the terrain. In this step, first count the types of mixed texture materials contained in the terrain in the entire scene. Here, it is assumed that the scene contains M 0 to M n There are a total of n+1 material types.

[0053] In step 102, the types of the mixed texture materials are sorted. In this step, 0 to n kinds ...

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Abstract

A method for generating terrain mixed texture materials, comprising the following steps: 1) counting the types of mixed texture materials contained in the terrain; 2) sorting the types of the mixed texture materials; 3) making the mixed texture materials Corresponding weight map; 4) Split the terrain by zone; 5) Split the weight map into weight sub-maps; 6) Mix the weight sub-maps in the same zone after splitting with each other , recalculate the pixel weight of the weight sub-map; 7) Send the weight data to the rendering shader to participate in the terrain rendering calculation. The method for generating terrain mixed map materials of the present invention can improve the speed, efficiency and effect of generating terrain mixed map materials.

Description

technical field [0001] The invention relates to the technical field of game engines, in particular to a method for generating terrain mixed map materials. Background technique [0002] With the advent of Internet technology, Internet games came into being. The game scene, as the main activity place of game players in the game, plays a role in expressing the overall appearance of the game world ground. When editing the game terrain in the traditional method, you first need to select refresh to mix the texture type on the game terrain, and then use the brush tool provided by the game engine to select the brush type (add / delete) / shape / size / mixing strength, etc. After parameters, manually refresh the terrain surface. Because this method requires a lot of manual operations, and requires the operator to have a certain art skills. Therefore, the operation process is cumbersome and time-consuming, and it is difficult to get started with the production process. SUMMARY OF THE IN...

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T15/00G06T15/04A63F13/60
Inventor 孙尉泰朱博陆利民
Owner SNAIL GAMES