Sparse multi-view-angle three-dimensional reconstruction method for indoor scene

A technology for 3D reconstruction and indoor scene, which is applied in the fields of computer vision and computer graphics to achieve good scalability and easy implementation.
CN110288712AActive Publication Date: 2019-09-27TIANJIN UNIV

Patent Information

Authority / Receiving Office
CN Β· China
Current Assignee / Owner
TIANJIN UNIV
Publication Date
2019-09-27

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Abstract

The invention belongs to the field of computer vision and computer graphics, and aims to ensure the universality of the application of the technology and generate a relatively accurate three-dimensional model. The technical scheme adopted by the invention is as follows: the sparse multi-view three-dimensional reconstruction method for the indoor scene comprises the following steps of: obtaining depth information and semantic information based on a deep learning method, and then realizing model fusion of each sparse view angle by using a global-local registration method, wherein the global-local registration method specifically comprises the steps of filtering and smoothing the depth map by using a method of establishing a patch by using a single view angle, converting the depth map under each view angle into point cloud and carrying out fusion. The method is mainly applied to image processing occasions.
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Description

technical field

[0001] The invention belongs to the fields of computer vision and computer graphics, in particular to a method for three-dimensional reconstruction of an indoor scene under sparse multi-angle shooting. Background technique

[0002] With the increasing demand for indoor navigation, home or office design, and augmented reality, 3D reconstruction and understanding of indoor scenes has become a hot topic in computer vision and graphics. Today's reconstruction methods broadly fall into two categories. The first method is to use a time-of-flight or structured light-based depth camera to scan the scene, KinectFusion (R.A. Newcombe, S.Izadi, O.Hilliges, D.Molyneaux, D.Kim, A.J.Davison, P.Kohi, J. Shotton, S. Hodges, and A. Fitzgibbon. KinectFusion: Real-time densesurface mapping and tracking. In ISMAR, pages 127–136, 2011.) showed in detail the process of using Kinect for indoor 3D reconstruction, after which ElasticFusion (T.Whelan, R.F.Salas-Moreno, B.Glocker, A....

Claims

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