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Visual performance assessment

A technique of visual performance, video game, applied in the field of determining, evaluating, or monitoring the visual performance of one or more subjects, capable of addressing inconsistencies, erroneously good performance results, uninterpretability, etc.

Inactive Publication Date: 2019-10-25
VISRE PTE LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] These existing processes have difficulty forcing patients to follow instructions at each step involved, often resulting in invalid, uninterpretable, or inconsistent results
Patients also often lack motivation to perform at their best, which can lead to inaccurate and inconsistent results
Finally, patients may notice patterns in this test, which lead to false good performance results

Method used

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  • Visual performance assessment

Examples

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Embodiment Construction

[0037] This figure illustrates one embodiment of a system for assessing a subject's visual performance, the system configured to present at least a video output of a game to the subject whereby the subject interacts with the game, the system configured The results of the interaction are used to determine at least one aspect of the subject's visual performance.

[0038] refer to figure 1 , a schematic diagram of a visual / optical assessment system 100 having a computer device 101 , a virtual reality headset device 103 and a user-actuated game control device 105 . An example of a headset is the HTC Vive. The headset device 103 is designed to be worn by the user and has a display system 109 with a left display 109a for the user's left eye and a right display 109b for the user's right eye, and a connected supply to the computer device 101. First and second sensors 111 , 113 for signals 112 , 114 . The display system is designed to place video information in the user's field of v...

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PUM

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Abstract

Social remote eye screening and monitoring gamification through integration of modular assessments of visual function into the objectives of interactive games to encourage compliance to testing instructions to facilitate improved fidelity, remote frequent reassessment / trending, and / or automated interpretation. These are developed on any platform, including virtual and / or 3-dimensional gaming platforms which include immersive and deep-dive gaming technology platforms such as virtual reality, augmented reality or mixed reality. This novel process will also be deployed on any future platforms that involve headsets or image projections that physically surround users with virtual stimuli.

Description

technical field [0001] The present invention relates to the general field of determining, evaluating or monitoring the visual performance of one or more subjects. Embodiments relate to methods, systems, games, computer program products (or computer programs), and devices employed in this field. Non-limiting embodiments relate to utilizing custom gamification and the design of immersive games on platforms such as virtual reality, augmented reality, and / or mixed reality. Background technique [0002] Evaluation of visual function can include a number of tests and assessment procedures. Many of the tests currently used include visual acuity, peripheral visual field function, macular function, central visual field function, contrast discrimination, and color discrimination. [0003] Existing eye screening and / or vision assessment involves presentation of various stimuli (such as the Ishihara chart for color discrimination assessment) by a technologist such as an ophthalmologis...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A61B3/02A63F13/00
CPCA63F13/00A63F13/211A63F13/213A63F13/67A63F13/46A63F13/212A61B3/028
Inventor 迪内希·维斯瓦·古纳塞克朗
Owner VISRE PTE LTD
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