Smart home live-action marketing method based on virtual reality
A virtual reality and smart home technology, applied in the field of virtual reality, can solve problems such as high distribution costs, poor experience, and inability to effectively stimulate users' desire to purchase, so as to reduce distribution costs, reduce enterprise costs, and increase purchase conversion rate Effect
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Embodiment 1
[0029] The real-scene marketing method of smart home based on virtual reality includes the following steps:
[0030] S1: Collect the information of the smart home products that need to be displayed, plan the layout of the products, and determine the shape, location and occupied space of the smart home products;
[0031] S2: Carry out three-dimensional modeling according to the planned layout, and simulate the use scene of smart home products. After the construction is completed, the staff need to experience it first, find problems, and correct them in time to avoid reducing the experience effect;
[0032] S3: 10 people are randomly selected to experience the simulated scene. Among the 10 people, four are 20 years old, three are 31 years old, three are 41 years old, 7 are women, and 3 are men , when the experience personnel are conducting the experience, they will play audio to explain, introduce the planning and layout of the simulation scene, and help the experience personnel...
Embodiment 2
[0037] The real-scene marketing method of smart home based on virtual reality includes the following steps:
[0038] S1: Collect the information of the smart home products that need to be displayed, plan the layout of the products, and determine the shape, location and occupied space of the smart home products;
[0039] S2: Carry out three-dimensional modeling according to the planned layout, and simulate the use scene of smart home products. After the construction is completed, the staff need to experience it first, find problems, and correct them in time to avoid reducing the experience effect;
[0040] S3: 12 people are randomly selected to experience the simulated scene. Among the 12 people, six are 25 years old, three are 35 years old, three are 45 years old, 8 are women, and 4 are men. , when the experience personnel are conducting the experience, they will play audio to explain, introduce the planning and layout of the simulation scene, and help the experience personnel...
Embodiment 3
[0045] The real-scene marketing method of smart home based on virtual reality includes the following steps:
[0046] S1: Collect the information of the smart home products that need to be displayed, plan the layout of the products, and determine the shape, location and occupied space of the smart home products;
[0047] S2: Carry out three-dimensional modeling according to the planned layout, and simulate the use scene of smart home products. After the construction is completed, the staff need to experience it first, find problems, and correct them in time to avoid reducing the experience effect;
[0048] S3: 15 people are randomly selected to experience the simulated scene. Among the 15 people, eight people are 30 years old, four are 40 years old, three are 50 years old, 10 are women, and 5 are men. , when the experience personnel are conducting the experience, they will play audio to explain, introduce the planning and layout of the simulation scene, and help the experience ...
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