Engine system and rendering method thereof

A technology of engine and rendering engine, which is applied in the computer field, can solve the problems of wasting manpower, investing manpower, and investing a lot of manpower, and achieves the effects of saving memory, huge development potential, cost advantages, and manpower saving

Pending Publication Date: 2020-05-15
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Therefore, in the development process of the game engine system in the prior art, due to the engine system architecture, the interface changes are often caused by the difference in code version and implementation platform, and the upgrade of the display logic device, which requires a lot of manpower and resources to implement editing. The interface between the browser and the rendering engine is redeveloped
Compared with the core operating logic, this part of the redeveloped content is a lot of repetitive work, and subsequent manpower needs to be invested in timely maintenance, which wastes manpower and increases costs

Method used

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Embodiment Construction

[0063] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the application. However, the present application can be implemented in many other ways different from those described here, and those skilled in the art can make similar promotions without violating the connotation of the present application. Therefore, the present application is not limited by the specific implementation disclosed below.

[0064] Terms used in one or more embodiments of this specification are for the purpose of describing specific embodiments only, and are not intended to limit one or more embodiments of this specification. As used in one or more embodiments of this specification and the appended claims, the singular forms "a", "the", and "the" are also intended to include the plural forms unless the context clearly dictates otherwise. It should also be understood that the term "and / or" used in one or more embodiments of the present sp...

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Abstract

The invention provides an engine system and a rendering method thereof. The method comprises the steps: receiving an input instruction through a control end; generating an editing instruction from theinput instruction through transaction logic; sending the input instruction to the transaction logic through a scheduler, and sending the editing instruction generated by the transaction logic to a rendering engine; rendering the target object according to the editing instruction through the rendering engine, and sending the rendered image to a display terminal for display. According to the method, the control end, the transaction logic and the rendering engine can be allowed to run independently by establishing a modular architecture of the control end, the transaction logic and the renderingengine, so the running limitation of the same process is broken through, the interface butt joint between the rendering engine and the editor does not need to be modified according to the change of the interface, and the manpower is saved.

Description

technical field [0001] The present application relates to the field of computer technology, and in particular to an engine system, a rendering method thereof, a computing device, and a computer-readable storage medium. Background technique [0002] The engine system refers to the core components of some edited computer systems or some interactive real-time image applications. These systems provide designers with various tools needed to write programs, the purpose of which is to allow developers to make program files more easily and quickly without starting from scratch, such as game engine systems. The engine system includes at least the following parts: rendering engine, editor, and client-side presentation logic. Wherein, the rendering engine may be a two-dimensional image engine or a three-dimensional image engine, and the editor may be a material editor, a scene editor, a special effect editor, and the like. [0003] The architecture diagram of the existing 3D engine s...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/46G06F9/448A63F13/60
CPCG06F9/466G06F9/4482A63F13/60G06T15/005
Inventor 徐敬清
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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