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Game interaction method based on facial expression recognition

A technology of facial expression recognition and interaction methods, which is applied in video games, indoor games, character and pattern recognition, etc., can solve problems that cannot meet the needs of human-computer interaction, and achieve the effect of easy implementation and operation

Pending Publication Date: 2020-10-30
宿州小马电子商务有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, with the development of game types and content, these modes can no longer meet the stronger needs of human-computer interaction, and it has become an inevitable trend to apply facial expression recognition technology to games.

Method used

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  • Game interaction method based on facial expression recognition
  • Game interaction method based on facial expression recognition

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Embodiment Construction

[0027] The present invention will be further described below in conjunction with accompanying drawing:

[0028] Such as figure 1 As shown, the game character control method based on facial expressions of the present embodiment specifically includes the following steps:

[0029] Step 1: Use convolutional neural network (CNN) to extract visual features by learning a large number of static images of different types of expressions, and determine the conversion of facial expressions in the image sequence and anger, fear, disgust, happiness, sadness, surprise, contempt and negation ( Shaking the head) to obtain the training model, so that the system can more accurately recognize facial expressions;

[0030] Step 2: Collect the video information of the player to be detected through the camera, and capture the video information frame by frame. A total of two cameras are used, one high-definition camera and one infrared camera. Keep a distance of 50-80cm from the face and place them ...

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Abstract

The invention relates to a game interaction method based on facial expression recognition, and the method comprises the steps: (1) extracting visual features through the learning of different types ofexpression static images through a convolutional neural network, determining the relation between the conversion of facial expressions in an image sequence and facial basic expressions, and obtaininga training model; (2) collecting video information of a player to be detected, and carrying out image interception on the video information according to frames; (3) preprocessing the video image to generate a preprocessed image; (4) performing facial expression analysis, matching the facial expression with the expression features in the training model, and analyzing the current expression of theplayer; (5) controlling the game role through the current facial expression. According to the method, the face of the player is shot only through the camera, the expression analysis and recognition are carried out in the computer, the result is converted into the control instruction of the game, role control in the game is achieved, the player can also be directly or assisted in talking with otherroles, and a conventional game interaction mode is expanded.

Description

technical field [0001] The invention relates to the technical field of facial expression image analysis and recognition, in particular to a game interaction method based on human facial expression recognition. Background technique [0002] Emoji can be said to be an Esperanto, regardless of national boundaries, races and genders, it can be said that everyone has common expressions. Facial expression recognition is widely used in robotics, medical care, driver fatigue detection and human-computer interaction systems. As early as in the 20th century, Ekman and Friesen defined six basic expressions through cross-cultural research: anger, fear, and disgust , happy, sad, and surprised, and then added the "contempt" emoji. The groundbreaking work and intuitive definition make this model still popular in automatic facial expression analysis (AFEA). According to the feature representation, the processing objects of the task of the facial expression recognition system can be divide...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06K9/00G06K9/46G06K9/62G06N3/04G06F3/01A63F13/213A63F13/42
CPCG06F3/011A63F13/213A63F13/42A63F2300/1087A63F2300/6045G06V40/161G06V40/171G06V40/168G06V40/172G06V40/174G06V10/40G06V10/467G06N3/048G06N3/045G06F18/2148G06F18/24
Inventor 张胜利吕钊张超郭晓静穆雪欧阳蕊黄小鹏
Owner 宿州小马电子商务有限公司
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