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Gamification visual training method

A visual training and game technology, applied in the field of visual training, can solve problems such as limited number of visual punctuation points, limited eye movement trajectory, and unpleasantness, and achieve the effect of improving compliance and eye muscle adjustment ability

Inactive Publication Date: 2021-01-01
ZHEJIANG UNIV OF TECH
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Problems solved by technology

[0005] In order to solve the problem of eyeball active movement and eye muscle training, there are relevant researches and schemes in the field of ophthalmology medicine, wherein the technical scheme closer to the present invention includes: paper (Peng Wei, research on myopia correction training system based on eye muscle movement regulation mechanism [D]. University of Science and Technology of China, 2017.) After summarizing several active eye exercises, this method proposes an eye movement model with 15 dynamic points to guide the eye to perform active eye training. Limited points, limited eye movement trajectory, and lack of fun
Invention patent (application number: CN201410373159.8, name: ciliary muscle training method) proposes a method of stimulating the optic nerve by projecting images of varying sizes through an imaging device, which can achieve the effect of enhancing the ability of the ciliary muscle to regulate the lens, but the The method has a certain sense of visual stimulation, which is not pleasant to see in practical applications
The paper (Wang Shaowei, Exploration and Design Practice of Gamification in Visual Form Perception Training [D]. Zhejiang University, 2017.) proposes to integrate visual training into gamification elements, but this method is a training developed based on visual form perception training. The game model does not reflect the characteristics of eye muscle movement and the prevention and treatment of visual fatigue

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Embodiment Construction

[0031] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.

[0032] On the contrary, the invention covers any alternatives, modifications, equivalent methods and schemes within the spirit and scope of the invention as defined by the claims. Further, in order to make the public have a better understanding of the present invention, some specific details are described in detail in the detailed description of the present invention below. The present invention can be fully understood by those skilled in the art without the description of these detailed parts.

[0033] see Figure 1-8 , a game-based visual training method, the main purpose of the game-based visu...

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Abstract

The present invention discloses a gamification visual training method and belongs to the technical field of visual training. The method is based on hardware devices such as computer basic components and red and blue split-vision glasses (a kind of 3D glasses), training content is designed through a red and blue three-dimensional display principle, a principle of an active eyeball movement is used,and the method pulls an eyeball movement of a trainee, improves contraction capacity, stereoscopic vision, attention and visual resolution capacity of ciliary muscles and extraocular muscles, and thus reaches effects of preventing and curing asthenopia and preventing and treating myopia. Considering a promotion effect of geometric figures on development of visual space ability of children and teenagers, a series of three-dimensional geometric figures with opening directions are adopted for sighting marks in training, besides, game difficulty changes are achieved in various modes, internal motivation of the children and teenager players is stimulated and maintained, and compliance of the visual training is improved. Meanwhile, learning pressure of the children and teenagers can also be relieved through games, and the gamification visual training method is for the children and teenagers to have leisure and entertainment, helps the children and teenagers to release emotions, and has practicability and interestingness at the same time.

Description

technical field [0001] The invention belongs to the technical field of visual training, and in particular relates to a game-based visual training method suitable for children and young students based on computer and red-blue stereoscopic display technology. Background technique [0002] 83% of the information obtained by humans comes from vision, and the lifestyle of the 21st century makes people use more near vision, and there are common visual problems related to excessive eye use, such as myopia and visual fatigue. People who keep their eyes focused within one meter all the time are the main groups suffering from myopia and visual fatigue, such as children, adolescents and students. When the visual fatigue is severe, it will lead to missing words in reading, difficulty in reading for a long time, inattention and copying Learning disabilities such as dyslexia. There are many treatment methods to relieve visual fatigue, including surgery, medicine, massage and visual train...

Claims

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Application Information

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IPC IPC(8): A61H5/00A63F13/46A63F13/80G06K9/62
CPCA61H5/00A63F13/46A63F13/80A61H2205/024G06F18/214
Inventor 邱飞岳刘苗陆佳峰
Owner ZHEJIANG UNIV OF TECH
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