A method of fast point cloud drawing in unity3d
A point cloud and fast technology, applied in 3D modeling, image data processing, instruments, etc., can solve the problems of idle GPU resources, waste of cloud computing power, and low drawing efficiency, so as to improve drawing efficiency and shorten idle time Effect
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment
[0016] As shown in Figure 1, the method of this embodiment is different from the traditional point cloud rendering method, the traditional algorithm ( figure 1 As shown on the left side of the middle), the coordinate transformation calculation of all point data in the point cloud data needs to be completed in the CPU, and the method of this embodiment ( figure 1 As shown on the right side of the figure), the CPU only needs to send the initial data and parameters to the GPU, and the calculation of most data points is efficiently completed on the GPU by using multi-threading, and the execution time is greatly shortened.
[0017] The method for fast point cloud drawing in Unity3d of the present embodiment comprises the following steps:
[0018] Step 1. Obtain the point cloud data C to be displayed. The point cloud data C contains N data points, and each data point generates four vertex coordinates and four UV data corresponding to the four vertex coordinates one by one, wherein ...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 

