Low-latency control method convenient for virtual reality object control
A technology of virtual reality and object control, applied in the field of virtual reality, can solve the problems of affecting user experience, slow transmission delay, slow interaction and response of virtual reality, fixed application scene environment, etc., to improve user experience, increase refresh frequency, reduce Control the effect of delay
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Embodiment 1
[0024] A low-latency control method convenient for virtual reality object control, the method comprising the steps of:
[0025] (1) Image acquisition and display: When a virtual reality display request is received, the corresponding virtual reality configuration file is obtained from the virtual reality server, and the video information of the virtual reality scene is obtained, and the video frames that make up the virtual reality scene video are obtained, N≥ 2. Then, the acquired video frames are encoded, transmitted and decoded through the codec algorithm, and finally the display unit presents the decompressed image slices to the user. The video signal frame rate corresponding to the image frames is 30FPS, and the display unit refreshes at 60Hz rate output, which can avoid the flickering and incoherence of the virtual reality scene caused by too low refresh rate, so as to improve the image display effect and visual perception. The codec algorithm is H.261 or H.263 or H.264 or...
Embodiment 2
[0031] A low-latency control method convenient for virtual reality object control, the method comprising the steps of:
[0032] (1) Image acquisition and display: When a virtual reality display request is received, the corresponding virtual reality configuration file is obtained from the virtual reality server, and the video information of the virtual reality scene is obtained, and the video frames that make up the virtual reality scene video are obtained, N≥ 2. Then the obtained video frames are encoded, transmitted and decoded through the codec algorithm, and finally the display unit presents the decompressed image slices to the user. The video signal frame rate corresponding to the image frames is 50FPS, and the display unit refreshes at 80Hz rate output, which can avoid the flickering and incoherence of the virtual reality scene caused by too low refresh rate, so as to improve the image display effect and visual perception. The codec algorithm is H.261 or H.263 or H.264 or ...
Embodiment 3
[0038] A low-latency control method convenient for virtual reality object control, the method comprising the steps of:
[0039] (1) Image acquisition and display: When a virtual reality display request is received, the corresponding virtual reality configuration file is obtained from the virtual reality server, and the video information of the virtual reality scene is obtained, and the video frames that make up the virtual reality scene video are obtained, N≥ 2. Then, the acquired video frames are encoded, transmitted and decoded through the codec algorithm, and finally the display unit presents the decompressed image slices to the user. The video signal frame rate corresponding to the image frames is 60FPS, and the display unit refreshes at 100Hz rate output, which can avoid the flickering and incoherence of the virtual reality scene caused by too low refresh rate, so as to improve the image display effect and visual perception. The codec algorithm is H.261 or H.263 or H.264 o...
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