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Digital exhibition hall man-machine interaction system

A technology of human-computer interaction and exhibition hall, which is applied in the field of human-computer interaction system, can solve the problems of small recognizable area of ​​gesture recognition equipment, experiencers can't really integrate into it, and reduce user experience, so as to achieve smooth experience and high stability , Easy assembly and flexible effect

Pending Publication Date: 2021-12-17
神州共享(北京)文化传媒有限公司
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Moreover, the recognizable area of ​​the gesture recognition device is small, and it is necessary to always pay attention to whether the hand is still in the recognition area, which causes trouble to the operation while watching it, increases the difficulty of operation, and reduces the user experience.
[0007] The head-mounted device (VR helmet) is a type of human-computer interaction medium. The head-mounted device is mainly displayed through a convex mirror worn on the head. The interaction is mainly based on the handheld device, which makes the experiencer feel that the body is bound first. At the same time, the eyes are too close to the screen, causing dizziness. The interaction is simply operated according to the handle, and the experiencer cannot really integrate into it, and feels unnaturally tense.

Method used

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  • Digital exhibition hall man-machine interaction system
  • Digital exhibition hall man-machine interaction system
  • Digital exhibition hall man-machine interaction system

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Embodiment Construction

[0030] The present invention will be further described in detail below in conjunction with the accompanying drawings. The specific implementation cases described are only for explaining the application, not limiting the application.

[0031] Step 1: Reference Figure 1-4 , a digital exhibition hall human-computer interaction system, package the required hardware equipment, build a human-computer interaction system environment, an interactive system, and an experience area.

[0032] Step 2: The hardware device described in step 1 is composed of figure 1 To describe: figure 1 1 is the host computer, figure 1 2 is the camera, figure 1 Middle 3 is audio, figure 1 Number 4 is a liquid crystal display, number 5 is a multi-standard screen splitter.

[0033] Step 3: Building the human-computer interaction system environment described in step 1 is to connect all hardware devices to present as figure 2 structure shown. Connect 9 LCD monitors to the signal output port of the mul...

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Abstract

The invention provides a digital exhibition hall man-machine interaction system based on somatosensory equipment. The digital exhibition hall man-machine interaction system is divided into an image acquisition module, an image processing system module, a synthetic photographing module, a misrecognition prevention module, a body language recognition model module and a system command module. In the field of exhibition and display interaction, an experiencer can complete man-machine interaction experience without wearing any equipment, and adults and children can experience and interact with the content in the exhibition hall. The operation difficulty is reduced by the simple and easy-to-learn body language, and the interest and the sense of participation are increased by the synthetic photographing.

Description

Technical field: [0001] The present invention relates to the field of exhibition interaction, especially to support the field of large-screen interactive experience in exhibition halls, and more specifically relates to a human-computer interaction system applied to digital exhibition halls such as exhibition halls, museums, science and technology museums, and libraries. [0002] technical background: [0003] In recent years, digital exhibition halls and art exhibitions have become a hot topic at home and abroad. While experiencing exhibitions and artistic installations, it is particularly important to make users feel more involved. Existing interaction types are shown in the following forms: [0004] Static display type, no interaction, the content that is automatically played on the large screen does not interact with the experiencer. This type is mainly static browsing, and the experience is poor due to the lack of participation. [0005] Radar is a type of human-compute...

Claims

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Application Information

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IPC IPC(8): G06K9/00G09F27/00
CPCG09F27/00
Inventor 李华欣
Owner 神州共享(北京)文化传媒有限公司
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