Multi-channel synchronous simulation method for CAVE system based on Unity 3D
A synchronous simulation and multi-channel technology, applied in stereoscopic systems, design optimization/simulation, image communication, etc., can solve problems such as unprovided solutions, achieve the effects of improving immersion, improving practical effects, and reducing costs
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[0031] The technical solutions of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Apparently, the described embodiments are some of the embodiments of the present invention, but not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
[0032] This embodiment discloses a multi-channel synchronous simulation method of a CAVE system based on Unity3D, such as Figure 1~5 As shown, it includes the establishment of the network topology of the CAVE immersive system and the calculation model of camera parameters. The network topology includes system composition, network topology and working mode. The camera parameter calculation model is based on the network topology model of the CAVE immersive system. Computational models for field angle, clipping ...
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