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2D human body pose generation method and device for strong interaction human body motion

A technology of human body movement and human posture, which is applied in image analysis, instruments, calculations, etc., can solve the problems of the influence of the accuracy of the detection results and the limited scope of application, and achieve the effect of increasing the coverage, increasing the accuracy, and improving the accuracy

Pending Publication Date: 2022-05-27
NANJING UNIV OF POSTS & TELECOMM
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AI Technical Summary

Problems solved by technology

However, this kind of commercial system must be able to work in a specific environment, and the scope of application is strictly limited
In addition, there is a set of unmarked system methods in the research of 2D human pose estimation, in which a single camera is used to collect video, but the images collected in this way contain less information, especially when the characters perform strong interactive movements and there are serious occlusions has a serious impact on the accuracy of the test results

Method used

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  • 2D human body pose generation method and device for strong interaction human body motion
  • 2D human body pose generation method and device for strong interaction human body motion
  • 2D human body pose generation method and device for strong interaction human body motion

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Embodiment 1

[0055] like figure 1 As shown, the present embodiment provides a method for generating a 2D human body pose for strongly interactive human motion. The steps are as follows:

[0056] Multi-view data set establishment: build a multi-camera array with 20 views, collect and build a strong interactive human motion data set, including multi-view pictures and 2D human pose annotation information;

[0057] 2D human pose detection network model fine-tuning: Select the current excellent High-Resolution Net (HRNet) 2D human pose detection network as the backbone network, and use the established strong interaction human motion data set to estimate the 2D human pose. The pre-trained model of HRNet is fine-tuned to improve its ability to detect strong interactive motion;

[0058] Feature fusion of images from different perspectives: A new network structure is established based on the fine-tuned HRNet network model, and the features of images from each perspective are fused separately;

[...

Embodiment 2

[0078] A 2D human body pose generation device for strongly interactive human motion, the device comprising:

[0079] Data set module: used to obtain a multi-view image set to be detected; the multi-view image set includes multi-view images at the same moment;

[0080] Estimation module: It is used to input the images of different perspectives to be detected at the same time into the 2D human pose estimation network to perform feature fusion respectively, and to estimate the position of joint points based on the fused features to obtain the position estimation results of joint points;

[0081] Skeleton generation module: For the position estimation results of joint points, the greedy matching algorithm is used to calculate the matching relationship between each joint point, and the connection of joint points is constrained by the bone length as a threshold to generate a 2D human skeleton.

[0082] The apparatus of this embodiment can be used to implement the method described in...

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Abstract

The invention discloses a 2D human body pose generation method for strong interaction human body motion, and the method mainly comprises the steps: collecting and building a strong interaction human body motion data set through a built multi-view camera array; performing fine tuning on a pre-training model of the 2D human body pose estimation network HRNet based on the established data set so as to improve the detection capability of the pre-training model on strong interactive motion; the model obtained through fine adjustment is used for detecting images of different visual angles, and initial features of the images are obtained; calculating corresponding polar line positions of the initial features of each view angle in other view angles according to the epipolar geometry principle; k features are sampled on the corresponding epipolar lines respectively, and feature similarity calculation and feature fusion are carried out on the K features and the source view angle to make up for the deficiency of the initial features of the source view angle; and adopting a greedy matching algorithm and using a skeleton length as a threshold to constrain connection of joint points, and finally generating a 2D human skeleton. According to the invention, the detection accuracy of the 2D human body pose under strong interaction human body motion can be effectively improved.

Description

technical field [0001] The invention belongs to the technical field of human body pose detection, in particular to a 2D human body pose generation method for strong interactive human motion. Background technique [0002] 2D human pose generation is a basic problem in the field of computer vision and graphics. It mainly uses ordinary cameras or depth cameras to obtain image information to predict the position of each joint point of the human skeleton, and connect to generate a 2D human skeleton. The foundation of technologies such as motion recognition, virtual fitting and human-computer interaction, but also has many application values ​​in the fields of medical care, competition, animation and smart cities. [0003] At present, 2D human pose generation methods can be divided into single-person 2D human pose estimation and multi-person 2D human pose estimation according to the number of objects. Due to the simplicity of the detection scene for single-person 2D pose estimati...

Claims

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Application Information

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IPC IPC(8): G06K9/62G06T7/73G06V40/20G06V10/80
CPCG06T7/74G06F18/253
Inventor 高浩葛昌武徐飞易
Owner NANJING UNIV OF POSTS & TELECOMM
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