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Animation character instant interaction control method, device and equipment based on facial recognition

A technology of interactive control and facial recognition, applied in animation production, character and pattern recognition, user/computer interaction input/output, etc., can solve the problem that virtual animation characters cannot simulate real-time real-time interaction, etc., and achieve less data volume and better structure simple effect

Active Publication Date: 2022-07-22
广东咏声动漫股份有限公司
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  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The embodiment of the present application provides a method, device and computer equipment for real-time interaction control of animated characters based on facial recognition, which is especially suitable for AR devices, and can solve the problem that the existing technology cannot perform real-time interaction of virtual animated characters by simulating real people

Method used

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  • Animation character instant interaction control method, device and equipment based on facial recognition
  • Animation character instant interaction control method, device and equipment based on facial recognition
  • Animation character instant interaction control method, device and equipment based on facial recognition

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Embodiment Construction

[0030] Exemplary embodiments will be described in detail herein, examples of which are illustrated in the accompanying drawings. Where the following description refers to the drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the illustrative examples below are not intended to represent all implementations consistent with this application. Rather, they are merely examples of apparatus and methods consistent with some aspects of the present application as recited in the appended claims.

[0031] The terminology used in this application is for the purpose of describing particular embodiments only and is not intended to limit the application. As used in this application and the appended claims, the singular forms "a," "the," and "the" are intended to include the plural forms as well, unless the context clearly dictates otherwise. It will also be understood that the term "and / or" as...

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Abstract

The invention provides an animation character instant interaction control method and device based on facial recognition and computer equipment, and the method comprises the steps: generating a virtual animation character of an interaction user according to the setting information of the interaction user, and constructing an expression database of the virtual animation character; capturing the facial expression of the interactive user to obtain the facial expression information of the interactive user; generating an expression control code of the virtual animation character according to the facial expression information of the interactive user, and obtaining corresponding expression animation data from an expression database of the virtual animation character according to the expression control code; obtaining an action instruction of a user, searching a preset action database according to the action instruction, and obtaining action animation data corresponding to the action instruction; and displaying the action of the virtual animation character and the facial expression of the virtual animation character. Complicated sensing equipment is not needed to sense whole-body data of the human body, data delay is reduced, and interaction efficiency is improved.

Description

technical field [0001] The embodiments of the present application relate to the technical field of animation production, and in particular, to a method, device, and computer equipment for real-time interactive control of animated characters based on facial recognition. Background technique [0002] In the traditional animation production industry, two-dimensional animation and three-dimensional animation are widely used animation forms. The scope of animation production applications is not only animation, but also includes scenes such as film and television, advertising, and games. [0003] With the development of animation production technology, animation production is no longer limited to the original artist and animator drawing each frame of the main mirror picture and the sub mirror picture one by one. The use of computer technology such as 3D modeling can make it easier to pass the real people. Pose sensing simulates the pose of an animation task. However, this usuall...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06V40/16G06F3/0484G06T13/40
CPCG06F3/011G06F3/0484G06T13/40
Inventor 古志斌
Owner 广东咏声动漫股份有限公司
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