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Ambient light shielding processing method, device and equipment

A technology of ambient light shading and processing methods, applied in image data processing, indoor games, instruments, etc., can solve problems affecting user game experience, slow down game running speed, increase server computing pressure, etc., to achieve good game experience, Improve game running speed and reduce performance consumption

Pending Publication Date: 2022-08-02
SHANGHAI PERFECT WORLD SOFTWARE CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, when performing ambient occlusion processing, the ambient occlusion processing of dynamic virtual objects can be realized based on the screen space post-processing scheme. However, the screen space post-processing scheme requires multiple sampling and real-time calculations, which will increase the computing pressure on the server. Make the game run slower, thereby affecting the user's gaming experience

Method used

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  • Ambient light shielding processing method, device and equipment
  • Ambient light shielding processing method, device and equipment
  • Ambient light shielding processing method, device and equipment

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Embodiment Construction

[0063] Hereinafter, the present application will be described in detail with reference to the accompanying drawings and in conjunction with the embodiments. It should be noted that the embodiments in the present application and the features of the embodiments may be combined with each other in the case of no conflict.

[0064] In order to solve the technical problem that the current ambient light occlusion processing increases the computing pressure of the server, slows down the game running speed, and easily affects the user's game experience, the present application provides an ambient light occlusion processing method, such as figure 1 As shown, the method includes:

[0065] 101. Acquire a target model unit of the target virtual object, where the target model unit is a model unit to be subjected to ambient light occlusion processing, and the target model unit is provided with a minimum bounding box.

[0066] The target virtual object refers to a 3D fixed object or a 3D mov...

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Abstract

The invention discloses an ambient light shielding processing method, device and equipment, relates to the technical field of game light and shadow processing, and can solve the technical problems that the calculation pressure of a server is increased and the game experience of a user is easily influenced when ambient light shielding processing is carried out at present. Comprising the steps that a target model unit of a target virtual object is acquired, the target model unit is a model unit to be subjected to ambient light shielding processing, and the target model unit is provided with a minimum bounding box; a target three-dimensional texture corresponding to the target model unit is obtained, the target three-dimensional texture is a pre-baked three-dimensional texture of the target model unit, and the size of the target three-dimensional texture is related to the size of a minimum bounding box of the target model unit; a target cube model of the target model unit is obtained, the target cube model is used for rendering the target three-dimensional texture, and the size of the target cube model is the same as that of the target three-dimensional texture; and rendering the ambient light shielding effect of the target model unit according to the target cube model and the target three-dimensional texture.

Description

technical field [0001] The present application relates to the technical field of game light and shadow processing, and in particular, to an ambient light shading processing method, device, and device. Background technique [0002] Ambient Occlusion (AO) is a technical way to realize the local illumination and shadow realism of some objects in global illumination, which can produce important visual light and shade effects. Capturing the details in the scene well can solve problems such as light leakage and floating shadows, improve the problem of unclear shadows of small objects such as corners, gears, and cracks in the scene, and enhance the depth and three-dimensionality of the scene. With the development of computer graphics technology, players have higher and higher requirements for the fidelity of game screen graphics. In order to improve the quality of the game, in addition to the static lighting baking Ambient Occlusion in the scene, the dynamic virtual objects in the ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52G06T15/20G06T15/06G06T15/04G06T15/40G06T15/50
CPCA63F13/52G06T15/205G06T15/06G06T15/04G06T15/40G06T15/506A63F2300/6646
Inventor 程庆宝
Owner SHANGHAI PERFECT WORLD SOFTWARE CO LTD
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