Automatic generating method and apparatus for RPG game scene path
A game scene and automatic generation technology, applied in the field of game development, can solve the problems of small storage space, less scene path changes, less in-depth research, etc., and achieve the effect of strong flexibility and improved playability
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[0039] The present invention will be further described below in conjunction with accompanying drawing.
[0040] The technical solution of the present invention is to propose a method for automatically generating a two-dimensional / three-dimensional RPG game scene path on a mobile platform by using a commonly used path generation algorithm. This algorithm is suitable for mobile platforms with limited use and resources. In order to adapt to the low computing power of mobile handheld devices, the present invention simplifies the three-dimensional scene model and directly maps it to a two-dimensional terrain, so the map can be expressed as a two-dimensional path. Doing so is conducive to the realization of the algorithm, and the real path can be adjusted and beautified on this basis. A two-dimensional matrix is equivalent to dividing the map into M×N blocks. Except for the edge blocks, each block has only 4 adjacent blocks, that is to say, it is only connected to adjacent blocks....
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