Automatic generating method and apparatus for RPG game scene path

A game scene and automatic generation technology, applied in the field of game development, can solve the problems of small storage space, less scene path changes, less in-depth research, etc., and achieve the effect of strong flexibility and improved playability

Inactive Publication Date: 2007-06-06
SUN YAT SEN UNIV
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AI Technical Summary

Problems solved by technology

Its shortcoming is that the scene of the game is solidified during the generation process and cannot be changed arbitrarily
[0012] The methods for automatic generation of 3D RPG game scene paths on PCs have been developed relatively maturely. However, due to the characteristics of mobile platforms, these dynamic path generation algorithms are mostly too complicated and not suitable for mobile platforms with limited computing power. There are few studies on the method of automatic generation of 3D RPG game scene paths on mobile platforms,

Method used

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  • Automatic generating method and apparatus for RPG game scene path
  • Automatic generating method and apparatus for RPG game scene path
  • Automatic generating method and apparatus for RPG game scene path

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Embodiment Construction

[0039] The present invention will be further described below in conjunction with accompanying drawing.

[0040] The technical solution of the present invention is to propose a method for automatically generating a two-dimensional / three-dimensional RPG game scene path on a mobile platform by using a commonly used path generation algorithm. This algorithm is suitable for mobile platforms with limited use and resources. In order to adapt to the low computing power of mobile handheld devices, the present invention simplifies the three-dimensional scene model and directly maps it to a two-dimensional terrain, so the map can be expressed as a two-dimensional path. Doing so is conducive to the realization of the algorithm, and the real path can be adjusted and beautified on this basis. A two-dimensional matrix is ​​equivalent to dividing the map into M×N blocks. Except for the edge blocks, each block has only 4 adjacent blocks, that is to say, it is only connected to adjacent blocks....

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Abstract

The invention discloses a method and device of path automatic generation of 2D/3D RPC game scenes in mobile platform. The method includes following steps: initialize 3D scene model, plan paths, generate main paths and generate branch paths etc. The device includes following modules: path planning module, main path module, branch path module, loop path module, obstacle module and pre-processing module. The invention simplifies 3D scenes to be 2D map of terrain. Then, the map can be represented as 2D paths.

Description

technical field [0001] The invention relates to the technical field of game development for mobile handheld digital terminals (such as mobile phones, PDAs, etc.), in particular to a method and device for automatically generating two-dimensional / three-dimensional RPG game scene paths on a mobile platform. Background technique [0002] In recent years, the hardware technology of mobile handheld devices (mobile phones, PDAs, etc.) has been greatly improved. Most of the devices support Java games. Their performance is very close to the second-generation console game consoles, which is enough to run a small game. With the improvement of the performance of mobile handheld devices, the focus of game development is slowly shifting from the PC platform to the mobile platform. [0003] Most of the mobile phones in the mobile communication field on the market now support J2ME (Java 2 Micro Edition) technology, that is, Java for embedded systems. J2ME consists of a virtual machine KVM ...

Claims

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Application Information

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IPC IPC(8): G06F19/00G06T11/00A63F13/10A63F13/60
Inventor 王建民由芳郑子斌徐一品
Owner SUN YAT SEN UNIV
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